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National Dex / Snorunt

Snorunt

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Snorunt

#0361 in the National Pokédex • Snow Hat Pokémon

Snorunt sprite

Normal

Shiny Snorunt sprite

Shiny

Pokémon HOME art

Details

Type

Category

Snow Hat Pokémon

Height

0.7 m (2'04")

Weight

16.8 kg (37 lbs)

National Pokédex

#0361
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

50

94

218

Defense

50

94

218

Sp. Atk

50

94

218

Sp. Def

50

94

218

Speed

50

94

218

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Snorunt, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Games where Snorunt appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Legends: Z-A

2025

Scarlet & Violet

2022

Legends: Arceus

2022

Brilliant Diamond & Shining Pearl

2021

Sword & Shield

2019

Ultra Sun & Ultra Moon

2017

Sun & Moon

2016

Omega Ruby & Alpha Sapphire

2014

X & Y

2013

Black 2 & White 2

2012

Black & White

2010

HeartGold & SoulSilver

2009

Platinum

2008

Diamond & Pearl

2006

Emerald

2004

FireRed & LeafGreen

2004

Ruby & Sapphire

2002

Pick a game to see what Snorunt learns there.
Snorunt in Legends: Z-A

Moves Snorunt learns by leveling up in Legends: Z-A.
Class
StartBite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
StartHeadbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
10Ice Shard

The user attacks by flash-freezing chunks of ice and hurling them at targets.

Ice40--
15Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
20Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
25Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Dark---
30Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

Ice65--
35Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
40Icicle Crash

The user attacks by crashing large icicles down upon targets. This may also make targets flinch.

Ice85--
45Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
50Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
Moves Snorunt can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM015Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

Ice65--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM088Spikes

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

Ground---
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM138Frost Breath

The user attacks by blowing its cold breath on targets. This move always lands a critical hit.

Ice65--
TM149Icicle Spear

The user attacks by launching five sharp icicles in a single volley at targets.

Ice25--

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