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National Dex / Simisage

Simisage

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Simisage

#0512 in the National Pokédex • Thorn Monkey Pokémon

Simisage sprite

Normal

Shiny Simisage sprite

Shiny

Pokémon HOME art

Details

Type

Category

Thorn Monkey Pokémon

Height

1.1 m (3'07")

Weight

30.5 kg (67.2 lbs)

National Pokédex

#0512

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

98

180

324

Defense

63

117

247

Sp. Atk

98

180

324

Sp. Def

63

117

247

Speed

101

186

331

Total

498

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Simisage, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Simisage sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Simisage in Pokémon GO
Shiny Simisage in Pokémon GO

Main Series

Legends: Z-A

2025

Simisage in Pokémon Legends: Z-A
Shiny Simisage in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Simisage in Pokémon Ultra Sun & Ultra Moon
Shiny Simisage in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Simisage in Pokémon Sun & Moon
Shiny Simisage in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Simisage in Pokémon Omega Ruby & Alpha Sapphire
Shiny Simisage in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Simisage in Pokémon X & Y
Shiny Simisage in Pokémon X & Y

Black 2 & White 2

2012

Simisage in Pokémon Black 2 & White 2
Shiny Simisage in Pokémon Black 2 & White 2

Black & White

2010

Simisage in Pokémon Black & White
Shiny Simisage in Pokémon Black & White

Pick a game to see what Simisage learns there.
Simisage in Legends: Z-A

Moves Simisage learns by leveling up in Legends: Z-A.
Class
StartLeech Seed

The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.

Grass---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
StartWork Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
4Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
7Lick

The user attacks by licking targets with a long tongue. This may also leave targets paralyzed.

Ghost30--
10Vine Whip

The user attacks by striking targets with slender, whiplike vines.

Grass45--
16Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

Grass15--
19Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
22Magical Leaf

The user attacks by scattering curious leaves that can chase targets down.

Grass60--
28Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
32Leaf Storm

The user attacks by whipping up a storm of sharp leaves around targets. The recoil will lower the user's Sp. Atk stat for a while.

Grass130--
36Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
43Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
Moves Simisage can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM007Toxic

The user badly poisons targets. The poison's damage worsens over time.

Poison---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM018Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

Fighting40--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM040Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

Grass15--
TM042Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Grass75--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM100Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
TM152Solar Blade

The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out.

Grass125--

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