National Dex / Scovillain

Scovillain

Back to Pokédex

#0952 in the National Pokédex • Spicy Pepper Pokémon

Scovillain sprite

Normal

Shiny Scovillain sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Spicy Pepper Pokémon

Height

0.9 m (2'11")

Weight

15 kg (33.1 lbs)

National Pokédex

#0952

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

108

198

346

Defense

65

121

251

Sp. Atk

108

198

346

Sp. Def

65

121

251

Speed

75

139

273

Total

486

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Scovillain, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Mega Evolutions of Scovillain, with their types and base stats.

Scovillain sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Scovillain in Pokémon GO
Shiny Scovillain in Pokémon GO
Mega Scovillain in Pokémon GO
Shiny Mega Scovillain in Pokémon GO

Main Series

Legends: Z-A

2025

Scovillain in Pokémon Legends: Z-A
Shiny Scovillain in Pokémon Legends: Z-A
Mega Scovillain in Pokémon Legends: Z-A
Shiny Mega Scovillain in Pokémon Legends: Z-A

Scarlet & Violet

2022

Scovillain in Pokémon Scarlet & Violet
Shiny Scovillain in Pokémon Scarlet & Violet

Pick a game to see what Scovillain learns there.
Scovillain in Legends: Z-A

Moves Scovillain learns by leveling up in Legends: Z-A.
Class
Evo.Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
Evo.Spicy Extract

The user emits an incredibly spicy extract, which boosts targets' Attack stats but also lowers their Defense stats for a while.

Grass---
StartLeafage

The user attacks by pelting targets with leaves.

Grass40--
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
4Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
8Rollout

The user attacks by rolling into targets like a giant boulder.

Rock60--
10Growth

The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.

Grass---
13Razor Leaf

The user attacks by launching leaves to slice up targets. This move has a heightened chance of landing a critical hit.

Grass55--
16Leech Seed

The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.

Grass---
21Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

Grass15--
24Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
28Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
32Magical Leaf

The user attacks by scattering curious leaves that can chase targets down.

Grass60--
35Super Fang

The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP.

Normal---
38Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
44Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
48Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
48Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--

Moves Scovillain can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM014Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

Fire65--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM021Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

Electric65--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM040Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

Grass15--
TM042Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Grass75--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM050Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM072Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM104Flare Blitz

The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage.

Fire120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM132Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase