| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM006 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM011 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | Water |  | 60 | 100 | 20 |
| TM018 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | Dark |  | 60 | 100 | 25 |
| TM022 | Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water |  | 50 | 100 | 20 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM027 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | Flying |  | 60 | - | 20 |
| TM028 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground |  | 60 | 100 | 20 |
| TM032 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal |  | 60 | - | 20 |
| TM034 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | Ice |  | 55 | 95 | 15 |
| TM043 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | Dark |  | - | 100 | 10 |
| TM046 | Avalanche This move's power is doubled if the target has inflicted damage on the user in the same turn. | Ice |  | 60 | 100 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Water |  | - | - | 5 |
| TM052 | Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Ice |  | - | - | 10 |
| TM053 | Smart Strike The user stabs the target with a sharp horn. This attack never misses. | Steel |  | 70 | - | 10 |
| TM055 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | Ground |  | 80 | 100 | 10 |
| TM057 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Normal |  | 40 | 100 | 40 |
| TM058 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM065 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Flying |  | 75 | 95 | 15 |
| TM066 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM077 | Waterfall The user charges at the target and may make it flinch. | Water |  | 80 | 100 | 15 |
| TM081 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Grass |  | - | 100 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM087 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark |  | - | 100 | 20 |
| TM088 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Normal |  | - | - | 20 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM105 | X-Scissor The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | Bug |  | 80 | 100 | 15 |
| TM106 | Drill Run The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. | Ground |  | 80 | 95 | 10 |
| TM110 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | Water |  | 85 | 100 | 10 |
| TM122 | Encore The user compels the target to keep using the move it encored for three turns. | Normal |  | - | 100 | 5 |
| TM123 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | Water |  | 90 | 100 | 15 |
| TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | Normal |  | - | - | 20 |
| TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice |  | 90 | 100 | 10 |
| TM142 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | Water |  | 110 | 80 | 5 |
| TM143 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice |  | 110 | 70 | 5 |
| TM145 | Water Pledge A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | Water |  | 80 | 100 | 10 |
| TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM154 | Hydro Cannon The target is hit with a watery blast. The user can't move on the next turn. | Water |  | 150 | 90 | 5 |
| TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM181 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | Dark |  | 65 | 100 | 20 |
| TM184 | Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | Fighting |  | 40 | 100 | 30 |
| TM196 | Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Water |  | 60 | 100 | 20 |
| TM208 | Whirlpool The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | Water |  | 35 | 85 | 15 |
| TM229 | Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting |  | 65 | 100 | 15 |