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National Dex / Salamence Mega

Salamence Mega

Back to Pokédex

#0373 in the National Pokédex • Dragon Pokémon

A Mega Evolution of Salamence

Mega Salamence sprite

Normal

Shiny Mega Salamence sprite

Shiny

Pokémon HOME art

Details

Category

Dragon Pokémon

Abilities

Height

1.8 m (5'11")

Weight

112.6 kg (248.2 lbs)

National Pokédex

#0373
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

145

265

427

Defense

130

238

394

Sp. Atk

120

220

372

Sp. Def

90

166

306

Speed

120

220

372

Total

700

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Salamence, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bagon

Bagon

#0371

Level 30

Shelgon

Shelgon

#0372

Shelgon

Shelgon

#0372

Level 50

Salamence

Salamence

#0373

Salamence

Salamence

#0373

Mega Evolution

Mega Salamence

Mega Salamence

#0373

Salamence sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Salamence in Pokémon GO
Shiny Mega Salamence in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Salamence in Pokémon Legends: Z-A
Shiny Mega Salamence in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Mega Salamence in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Salamence in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mega Salamence in Pokémon Sun & Moon
Shiny Mega Salamence in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mega Salamence in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Salamence in Pokémon Omega Ruby & Alpha Sapphire
Pick a game to see what Mega Salamence learns there.
Mega Salamence in Legends: Z-A

Moves Mega Salamence learns by leveling up in Legends: Z-A.
Class
Evo.Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying90--
StartBite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
StartEmber

The user attacks by shooting out small flames. This may also leave targets with a burn.

Fire40--
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartProtect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
10Dragon Breath

The user attacks by exhaling a mighty gust of breath. This may also leave targets paralyzed.

Dragon60--
15Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
25Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
30Dragon Claw

The user attacks by slicing targets with huge, sharp claws.

Dragon80--
35Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
40Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Normal---
45Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
50Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
55Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
60Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Flying75--
Moves Mega Salamence can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM002Dragon Claw

The user attacks by slicing targets with huge, sharp claws.

Dragon80--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM014Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

Fire65--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM021Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

Electric65--
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM043Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying90--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM054Draco Meteor

The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while.

Dragon130--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM072Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
TM075Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
TM079Hurricane

The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.

Flying110--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM114Flame Charge

The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.

Fire50--
TM124Psychic Fangs

The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.

Psychic85--
TM134Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

Flying45--
TM143Scale Shot

The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.

Dragon15--
TM146Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Normal150--

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