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National Dex / Mewtwo Mega Y

Mewtwo Mega Y

Back to Pokédex

#0150 in the National Pokédex • Genetic Pokémon

A Mega Evolution of Mewtwo

Mega Mewtwo Y sprite

Normal

Shiny Mega Mewtwo Y sprite

Shiny

Pokémon HOME art

Details

Category

Genetic Pokémon

Abilities

Height

1.5 m (4'11")

Weight

33 kg (72.8 lbs)

National Pokédex

#0150

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

106

322

416

Attack

150

274

438

Defense

70

130

262

Sp. Atk

194

353

535

Sp. Def

120

220

372

Speed

140

256

416

Total

780

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Mewtwo Y, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mewtwo

Mewtwo

#0150

Mega Evolution

Mega Mewtwo X

Mega Mewtwo X

#0150

Mewtwo

Mewtwo

#0150

Mega Evolution

Mega Mewtwo Y

Mega Mewtwo Y

#0150

Mega Evolutions of Mewtwo, with their types and base stats.

Mewtwo sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Mewtwo Y in Pokémon GO
Shiny Mega Mewtwo Y in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Mewtwo Y in Pokémon Legends: Z-A
Shiny Mega Mewtwo Y in Pokémon Legends: Z-A

Let's Go, Pikachu! & Eevee!

2018

Mega Mewtwo Y in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Mega Mewtwo Y in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Mega Mewtwo Y in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Mewtwo Y in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mega Mewtwo Y in Pokémon Sun & Moon
Shiny Mega Mewtwo Y in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mega Mewtwo Y in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Mewtwo Y in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mega Mewtwo Y in Pokémon X & Y
Shiny Mega Mewtwo Y in Pokémon X & Y

Pick a game to see what Mega Mewtwo Y learns there.
Mega Mewtwo Y in Legends: Z-A

Moves Mega Mewtwo Y learns by leveling up in Legends: Z-A.
Class
StartConfusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
StartSwift

The user attacks by firing star-shaped rays at targets.

Normal60--
12Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
16Psycho Cut

The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.

Psychic70--
24Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
32Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
40Aura Sphere

The user attacks by letting loose a pulse of aura power from within its body.

Fighting80--
48Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
64Mist

The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.

Ice---
72Psystrike

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic100--
80Recover

The user restores its own HP through cellular regeneration.

Normal---
88Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
Moves Mega Mewtwo Y can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM007Toxic

The user badly poisons targets. The poison's damage worsens over time.

Poison---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM019Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM039Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Electric80--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM048Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Normal200--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM077Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison80--
TM079Hurricane

The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.

Flying110--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM116Pay Day

The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.

Normal40--
TM120Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock60--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM147Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

Normal40--
TM150Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

Fighting40--

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