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National Dex / Houndoom Mega

Houndoom Mega

Back to Pokédex

#0229 in the National Pokédex • Dark Pokémon

A Mega Evolution of Houndoom

Mega Houndoom sprite

Normal

Shiny Mega Houndoom sprite

Shiny

Pokémon HOME art

Details

Category

Dark Pokémon

Abilities

Height

1.9 m (6'03")

Weight

49.5 kg (109.1 lbs)

National Pokédex

#0229

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

90

166

306

Defense

90

166

306

Sp. Atk

140

256

416

Sp. Def

90

166

306

Speed

115

211

361

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Houndoom, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Houndour

Houndour

#0228

Level 24

Houndoom

Houndoom

#0229

Houndoom

Houndoom

#0229

Mega Evolution

Mega Houndoom

Mega Houndoom

#0229

Houndoom sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Houndoom in Pokémon GO
Shiny Mega Houndoom in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Houndoom in Pokémon Legends: Z-A
Shiny Mega Houndoom in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Mega Houndoom in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Houndoom in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mega Houndoom in Pokémon Sun & Moon
Shiny Mega Houndoom in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mega Houndoom in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Houndoom in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mega Houndoom in Pokémon X & Y
Shiny Mega Houndoom in Pokémon X & Y

Pick a game to see what Mega Houndoom learns there.
Mega Houndoom in Legends: Z-A

Moves Mega Houndoom learns by leveling up in Legends: Z-A.
Class
StartEmber

The user attacks by shooting out small flames. This may also leave targets with a burn.

Fire40--
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartNasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
6Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
13Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
16Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
21Snarl

The user snarls incessantly at targets to lower their Sp. Atk stats for a short time.

Dark55--
24Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
28Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

Fire65--
34Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
44Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
49Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
55Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
Moves Mega Houndoom can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM007Toxic

The user badly poisons targets. The poison's damage worsens over time.

Poison---
TM014Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

Fire65--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM021Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

Electric65--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM050Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
TM053Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

Poison90--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM068Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

Fire95--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM072Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM104Flare Blitz

The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage.

Fire120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM114Flame Charge

The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.

Fire50--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM124Psychic Fangs

The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.

Psychic85--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---

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