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National Dex / Drampa Mega

Drampa Mega

Back to Pokédex

#0780 in the National Pokédex • Placid Pokémon

A Mega Evolution of Drampa

Mega Drampa sprite

Normal

Shiny Mega Drampa sprite

Shiny

Pokémon HOME art

Details

Category

Placid Pokémon

Abilities

Height

3 m (9'10")

Weight

240.5 kg (530.2 lbs)

National Pokédex

#0780
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

78

266

360

Attack

85

157

295

Defense

110

202

350

Sp. Atk

160

292

460

Sp. Def

116

213

364

Speed

36

69

188

Total

585

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Drampa, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Drampa

Drampa

#0780

Mega Evolution

Mega Drampa

Mega Drampa

#0780

Games where Drampa appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Legends: Z-A

2025

Moves Mega Drampa learns in Legends: Z-A.
Moves Mega Drampa learns by leveling up in Legends: Z-A.
Class
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartTwister

The user attacks by whipping up a vicious tornado to tear at targets. This may also make targets flinch.

Dragon40--
5Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
10Glare

The user intimidates targets with a frightful glare that will leave them paralyzed.

Normal---
15Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
20Dragon Breath

The user attacks by exhaling a mighty gust of breath. This may also leave targets paralyzed.

Dragon60--
25Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
28Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
32Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
35Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
40Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
44Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying90--
50Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
54Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
56Dragon Rush

The user attacks by tackling targets while exhibiting overwhelming menace. This may also make targets flinch.

Dragon100--
Moves Mega Drampa can learn from Technical Machines in Legends: Z-A.
Class
TM002Dragon Claw

The user attacks by slicing targets with huge, sharp claws.

Dragon80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM043Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

Flying90--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM054Draco Meteor

The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while.

Dragon130--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM068Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

Fire95--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM075Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
TM079Hurricane

The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.

Flying110--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM094Whirlwind

The user creates a strong wind to drive targets back a good distance.

Normal---
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM143Scale Shot

The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.

Dragon15--
TM145Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--
TM147Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

Normal40--

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