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National Dex / Dondozo

Dondozo

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Dondozo

#0977 in the National Pokédex • Big Catfish Pokémon

Dondozo sprite

Normal

Shiny Dondozo sprite

Shiny

Pokémon HOME art

Details

Type

Category

Big Catfish Pokémon

Height

12 m (39'04")

Weight

220 kg (485 lbs)

National Pokédex

#0977

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

150

410

504

Attack

100

184

328

Defense

115

211

361

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

35

67

185

Total

530

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Dondozo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Dondozo

Dondozo

#0977

No evolutions

Dondozo sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Dondozo in Pokémon GO
Shiny Dondozo in Pokémon GO

Main Series

Legends: Z-A

2025

Dondozo in Pokémon Legends: Z-A
Shiny Dondozo in Pokémon Legends: Z-A

Scarlet & Violet

2022

Dondozo in Pokémon Scarlet & Violet
Shiny Dondozo in Pokémon Scarlet & Violet

Pick a game to see what Dondozo learns there.
Dondozo in Legends: Z-A

Moves Dondozo learns by leveling up in Legends: Z-A.
Class
StartSupersonic

The user generates peculiar sound waves that will leave targets confused.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
StartWater Gun

The user attacks by blasting targets with a forceful shot of water.

Water40--
8Lick

The user attacks by licking targets with a long tongue. This may also leave targets paralyzed.

Ghost30--
12Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
18Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
24Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
32Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
38Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
44Heavy Slam

The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Steel---
50Order Up

The user attacks with roguish poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.

Dragon80--
56Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
67Fissure

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.

Ground250--
Moves Dondozo can learn from Technical Machines in Legends: Z-A.
Class
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM015Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

Ice65--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM070Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM140Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Water90--
TM154Fissure

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.

Ground250--

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