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National Dex / Deoxys Speed

Deoxys Speed

Back to Pokédex

#0386 in the National Pokédex • DNA Pokémon

A form of Deoxys

Deoxys Speed sprite

Normal

Shiny Deoxys Speed sprite

Shiny

Pokémon HOME art

Details

Category

DNA Pokémon

Abilities

Height

1.7 m (5'07")

Weight

60.8 kg (134 lbs)

National Pokédex

#0386

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

95

175

317

Defense

90

166

306

Sp. Atk

95

175

317

Sp. Def

90

166

306

Speed

180

328

504

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Deoxys Speed, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Deoxys

Deoxys

#0386

No evolutions

Other forms of Deoxys in the National Pokédex, with their types and base stats.

Deoxys sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Deoxys Speed in Pokémon GO
Shiny Deoxys Speed in Pokémon GO

Main Series

Scarlet & Violet

2022

Deoxys Speed in Pokémon Scarlet & Violet
Shiny Deoxys Speed in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Deoxys Speed in Pokémon Brilliant Diamond & Shining Pearl

Ultra Sun & Ultra Moon

2017

Deoxys Speed in Pokémon Ultra Sun & Ultra Moon
Shiny Deoxys Speed in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Deoxys Speed in Pokémon Sun & Moon
Shiny Deoxys Speed in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Deoxys Speed in Pokémon Omega Ruby & Alpha Sapphire
Shiny Deoxys Speed in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Deoxys Speed in Pokémon X & Y
Shiny Deoxys Speed in Pokémon X & Y

Black 2 & White 2

2012

Deoxys Speed in Pokémon Black 2 & White 2
Shiny Deoxys Speed in Pokémon Black 2 & White 2

Black & White

2010

Deoxys Speed in Pokémon Black & White
Shiny Deoxys Speed in Pokémon Black & White

HeartGold & SoulSilver

2009

Deoxys Speed in Pokémon HeartGold & SoulSilver
Shiny Deoxys Speed in Pokémon HeartGold & SoulSilver

Platinum

2008

Deoxys Speed in Pokémon Platinum
Shiny Deoxys Speed in Pokémon Platinum

Diamond & Pearl

2006

Deoxys Speed in Pokémon Diamond & Pearl
Shiny Deoxys Speed in Pokémon Diamond & Pearl

Emerald

2004

Deoxys Speed in Pokémon Emerald
Shiny Deoxys Speed in Pokémon Emerald

Pick a game to see what Deoxys Speed learns there.
Deoxys Speed in Scarlet and Violet

Moves Deoxys Speed learns by leveling up in Scarlet and Violet.
Class
StartWrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Normal159020
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

Normal-10030
7Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

Ghost-10015
13Double Team

By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.

Normal--15
19Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
25Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Psychic8010010
31Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
37Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
43Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
49Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
55Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
61Recover

The user regenerates its cells, restoring its own HP by up to half its max HP.

Normal--5
67Psycho Boost

This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

Psychic140905
73Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005
Moves Deoxys Speed can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM012Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Fighting-10020
TM016Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM027Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM036Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Rock609515
TM039Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM041Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Psychic2010010
TM042Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

Ghost-10015
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM054Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Psychic8010010
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM067Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM069Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM073Drain Punch

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

Fighting7510010
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM083Poison Jab

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM084Stomping Tantrum

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Ground7510010
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM086Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM093Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM094Dark Pulse

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Dark8010015
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM109Trick

The user catches the target off guard and swaps the target's held item with its own.

Psychic-10010
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM116Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Rock--20
TM119Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM128Amnesia

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

Psychic--20
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM138Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM140Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Dark--20
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM158Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM161Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM168Solar Beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Grass12010010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM178Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM202Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM217Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TM218Expanding Force

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Psychic8010010
TM220Meteor Beam

The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.

Rock1209010
TM221Throat Chop

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Dark8010015
TM228Psychic Noise

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Psychic7510010

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