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National Dex / Deino

Deino

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Deino

#0633 in the National Pokédex • Irate Pokémon

Deino sprite

Normal

Shiny Deino sprite

Shiny

Pokémon HOME art

Details

Category

Irate Pokémon

Abilities

Height

0.8 m (2'07")

Weight

17.3 kg (38.1 lbs)

National Pokédex

#0633
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

52

214

308

Attack

65

121

251

Defense

50

94

218

Sp. Atk

45

85

207

Sp. Def

50

94

218

Speed

38

72

192

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Deino, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Deino

Deino

#0633

Level 50

Zweilous

Zweilous

#0634

Zweilous

Zweilous

#0634

Level 64

Hydreigon

Hydreigon

#0635

Games where Deino appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Scarlet & Violet

2022

Sword & Shield

2019

Ultra Sun & Ultra Moon

2017

Sun & Moon

2016

Omega Ruby & Alpha Sapphire

2014

X & Y

2013

Black 2 & White 2

2012

Black & White

2010

Pick a game to see what Deino learns there.
Deino in Scarlet and Violet

Moves Deino learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartFocus Energy

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

Normal--30
4Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020
8Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
12Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
16Assurance

This move's power is doubled if the target has already taken some damage in the same turn.

Dark6010010
20Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
24Work Up

The user is roused, and its Attack and Sp. Atk stats are boosted.

Normal--30
28Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
32Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
36Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
40Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
44Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
48Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

Normal9010010
52Dragon Rush

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon1007510
56Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Dark--20
60Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Moves Deino can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM008Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
TM009Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
TM010Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM030Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM044Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM094Dark Pulse

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Dark8010015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM108Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
TM115Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM117Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

Normal9010010
TM133Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Ground9010010
TM140Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Dark--20
TM156Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
TM169Draco Meteor

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Dragon130905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM172Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM177Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM226Dragon Cheer

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

Dragon--15
Egg moves Deino can learn in Scarlet and Violet.
Class
Astonish

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

Ghost3010015
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
Double Hit

The user slams the target with a tail or the like. The target is hit twice in a row.

Normal359010
Head Smash

The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.

Rock150805

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