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National Dex / Chimecho Mega

Chimecho Mega

Back to Pokédex

#0358 in the National Pokédex • Wind Chime Pokémon

A Mega Evolution of Chimecho

Mega Chimecho sprite

Normal

Shiny Mega Chimecho sprite

Shiny

Pokémon HOME art

Details

Category

Wind Chime Pokémon

Abilities

Height

1.2 m (3'11")

Weight

8 kg (17.6 lbs)

National Pokédex

#0358
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

50

94

218

Defense

110

202

350

Sp. Atk

135

247

405

Sp. Def

120

220

372

Speed

65

121

251

Total

555

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Chimecho, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chingling

Chingling

#0433

Level up at night with high friendship

Chimecho

Chimecho

#0358

Chimecho

Chimecho

#0358

Mega Evolution

Mega Chimecho

Mega Chimecho

#0358

Chimecho sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Chimecho in Pokémon GO
Shiny Mega Chimecho in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Chimecho in Pokémon Legends: Z-A
Shiny Mega Chimecho in Pokémon Legends: Z-A
Moves Mega Chimecho learns in Legends: Z-A.
Moves Mega Chimecho learns by leveling up in Legends: Z-A.
Class
Evo.Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
StartGrowl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
7Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
10Disarming Voice

The user attacks by letting out a charming cry that causes emotional damage.

Fairy40--
12Supersonic

The user generates peculiar sound waves that will leave targets confused.

Normal---
15Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
18Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Normal---
23Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
25Wish

A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.

Normal---
29Metal Sound

The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while.

Steel---
34Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
38Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
48Boomburst

The user attacks by unleashing the destructive power of a terrible explosive sound across a wide area.

Normal140--
Moves Mega Chimecho can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM048Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Normal200--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM156Meteor Beam

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

Rock120--

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