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National Dex / Aromatisse

Aromatisse

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Aromatisse

#0683 in the National Pokédex • Fragrance Pokémon

Aromatisse sprite

Normal

Shiny Aromatisse sprite

Shiny

Pokémon HOME art

Details

Type

Category

Fragrance Pokémon

Height

0.8 m (2'07")

Weight

15.5 kg (34.2 lbs)

National Pokédex

#0683
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

101

312

406

Attack

72

134

267

Defense

72

134

267

Sp. Atk

99

182

326

Sp. Def

89

164

304

Speed

29

56

172

Total

462

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Aromatisse, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Aromatisse sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Aromatisse in Pokémon GO
Shiny Aromatisse in Pokémon GO

Main Series

Legends: Z-A

2025

Aromatisse in Pokémon Legends: Z-A
Shiny Aromatisse in Pokémon Legends: Z-A

Sword & Shield

2019

Aromatisse in Pokémon Sword & Shield
Shiny Aromatisse in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Aromatisse in Pokémon Ultra Sun & Ultra Moon
Shiny Aromatisse in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Aromatisse in Pokémon Sun & Moon
Shiny Aromatisse in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Aromatisse in Pokémon Omega Ruby & Alpha Sapphire
Shiny Aromatisse in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Aromatisse in Pokémon X & Y
Shiny Aromatisse in Pokémon X & Y
Pick a game to see what Aromatisse learns there.
Aromatisse in Legends: Z-A

Moves Aromatisse learns by leveling up in Legends: Z-A.
Class
StartFairy Wind

The user attacks by stirring up a fairy wind to strike targets.

Fairy40--
8Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Dark---
10Disarming Voice

The user attacks by letting out a charming cry that causes emotional damage.

Fairy40--
15Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Fairy50--
22Wish

A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.

Normal---
24Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
27Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
30Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
33Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
36Moonblast

The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats.

Fairy95--
40Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
44Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
48Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
Moves Aromatisse can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM117Silver Wind

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.

Bug60--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--

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