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National Dex / Absol Mega

Absol Mega

Back to Pokédex

#0359 in the National Pokédex • Disaster Pokémon

A Mega Evolution of Absol

Mega Absol sprite

Normal

Shiny Mega Absol sprite

Shiny

Pokémon HOME art

Details

Type

Category

Disaster Pokémon

Abilities

Height

1.2 m (3'11")

Weight

49 kg (108 lbs)

National Pokédex

#0359
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

150

274

438

Defense

60

112

240

Sp. Atk

115

211

361

Sp. Def

60

112

240

Speed

115

211

361

Total

565

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Absol, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Absol

Absol

#0359

Mega Evolution

Mega Absol

Mega Absol

#0359

Absol

Absol

#0359

Mega Evolution

Mega Absol Z

Mega Absol Z

#0359

Mega Evolutions of Absol, with their types and base stats.
Absol sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Absol in Pokémon GO
Shiny Mega Absol in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Absol in Pokémon Legends: Z-A
Shiny Mega Absol in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Mega Absol in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Absol in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mega Absol in Pokémon Sun & Moon
Shiny Mega Absol in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mega Absol in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Absol in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mega Absol in Pokémon X & Y
Shiny Mega Absol in Pokémon X & Y
Pick a game to see what Mega Absol learns there.
Mega Absol in Legends: Z-A

Moves Mega Absol learns by leveling up in Legends: Z-A.
Class
Evo.Phantom Force

The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect.

Ghost90--
Evo.Snarl

The user snarls incessantly at targets to lower their Sp. Atk stats for a short time.

Dark55--
StartConfuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartQuick Attack

The user attacks by lunging toward targets with blinding speed.

Normal30--
StartShadow Sneak

The user attacks by stretching out a shadow to strike targets from behind.

Ghost40--
10Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
15Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Fighting---
20Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
23Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
27Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
32Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
36Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
40Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
43Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Normal---
46Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Flying75--
48Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
54Perish Song

Any Pokémon that hears this song will faint after a while, unless they switch out of battle.

Normal---
Moves Mega Absol can learn from Technical Machines in Legends: Z-A.
Class
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM081X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Bug80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM122False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Normal40--
TM145Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--

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