| TM01 | Focus Punch The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |  |  | 150 | 100 | 20 |
| TM03 | Water Pulse The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |  |  | 60 | 100 | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. |  |  | - | 85 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |  |  | - | - | 10 |
| TM08 | Bulk Up The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |  |  | - | - | 20 |
| TM10 | Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it. | Variable |  | 30–70 | 100 | 15 |
| TM13 | Ice Beam The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |  |  | 95 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |  |  | 120 | 70 | 5 |
| TM17 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. |  |  | - | - | 5 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. |  |  | - | 100 | 20 |
| TM23 | Iron Tail The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |  |  | 100 | 75 | 15 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. |  |  | - | 100 | 20 |
| TM28 | Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |  |  | 80 | 100 | 10 |
| TM31 | Brick Break The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |  |  | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |  |  | - | - | 15 |
| TM39 | Rock Tomb Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |  |  | 50 | 80 | 10 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |  |  | 70 | 100 | 20 |
| TM43 | Secret Power The user attacks with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |  |  | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |  |  | - | 100 | 15 |
| TM55 | Brine If the foe’s HP is down to about half, this attack will hit with double the power. |  |  | 65 | 100 | 10 |
| TM58 | Endure The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM78 | Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |  |  | - | 100 | 20 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TM83 | Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. |  |  | - | 100 | 15 |
| TM87 | Swagger The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |  |  | - | 90 | 15 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |  |  | - | - | 10 |
| HM03 | Surf It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |  |  | 95 | 100 | 15 |
| HM04 | Strength The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |  |  | 80 | 100 | 15 |
| HM06 | Rock Smash The user slugs the foe with a shattering punch. It can also smash cracked boulders. |  |  | 40 | 100 | 15 |
| HM07 | Waterfall The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |  |  | 80 | 100 | 15 |