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Buizel

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Buizel in Pokémon Omega Ruby & Alpha Sapphire

#418 in the Omega Ruby and Alpha Sapphire Pokédex • Sea Weasel Pokémon

Buizel in the National Pokédex

Pokédex entries

Omega Ruby

It swims by rotating its two tails like a screw. When it dives, its flotation sac collapses.

Alpha Sapphire

It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.

Pokémon details

Type

Water

Category

Sea Weasel Pokémon

Height

0.7 m (2'04")

Weight

29.5 kg (65 lbs)

National Pokédex

#0418

Buizel in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

65

121

251

Defense

35

67

185

Sp. Atk

60

112

240

Sp. Def

30

58

174

Speed

85

157

295

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Buizel, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
190
Base Exp.
66

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Buizel

Buizel

#418

Level 26

Floatzel

Floatzel

#419

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020
4Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
7Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
11Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
15Water Gun

The target is blasted with a forceful shot of water.

Water4010025
18Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
21Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20
24Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
27Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010
31Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
35Razor Wind

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010
38Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
41Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
45Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510
Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520
Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
Me First

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark-10010
Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Veil(Hidden Ability)

Prevents the Pokémon from getting a burn.

Prevents burns.

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