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PLA / Pokédex

Buizel

Back to Pokédex

Buizel

#41 in the Hisui Pokédex • Sea Weasel Pokémon

Buizel in the National Pokédex

Pokédex entries

Legends: Arceus

It moves freely in the water by spinning its forked tail for propulsion. The resemblance to the screw of a steamboat is coincidental.

Details

Type

Water

Category

Sea Weasel Pokémon

Height

0.7 m (2'04")

Weight

29.5 kg (65 lbs)

National Pokédex

#0418

Pokédex

#41

Buizel in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

55

Attack

65

Defense

35

Sp. Atk

60

Sp. Def

30

Speed

85

Total

330

Damage multipliers Buizel takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #41
Effort Levels
0–10 in each stat
Catch rate
235
Base Exp.
66
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Buizel

Buizel

#41

Reach level 26 or higher. Choose Evolve from the party menu when eligible.

Floatzel

Floatzel

#42

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon7–10

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon22–25

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon13–16

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon28–31

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Mass outbreak13–15

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Mass outbreak28–30

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak23–25

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Massive mass outbreak38–40

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Aipom Hill

Wild Pokémon22–25

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Aipom Hill

Wild Pokémon37–40

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon22–25

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon37–40

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Mass outbreak23–25

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Mass outbreak38–40

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon22–25

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon37–40

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon9–12

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windswept Run

Wild Pokémon24–27

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartQuick Attack

The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.

Normal4010020

Level 10 or Seed of Mastery

6Aqua Jet

The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.

Water4010020

Level 15 or Seed of Mastery

11Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Level 20 or Seed of Mastery

18Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 28 or Seed of Mastery

25Double Hit

The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent.

Normal--10

Level 35 or Seed of Mastery

34Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water859010

Level 45 or Seed of Mastery

43Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water100855

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water859010

Level 45 or Seed of Mastery

Bulk Up

The user tenses its muscles to bulk up its body, raising its offensive and defensive stats.

Fighting--10

Seed of Mastery

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Seed of Mastery

Ice Punch

The target is punched with an icy fist. This may also leave the target with frostbite.

Ice7510010

Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.

Steel100755

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Level 20 or Seed of Mastery

Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 28 or Seed of Mastery

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