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Servine

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Servine in Pokémon Omega Ruby & Alpha Sapphire

#496 in the Omega Ruby and Alpha Sapphire Pokédex • Grass Snake Pokémon

Servine in the National Pokédex
Servine sprite

Normal

Shiny Servine sprite

Shiny

Pokédex entries

Omega Ruby

It moves along the ground as if sliding. Its swift movements befuddle its foes, and it then attacks with a vine whip.

Alpha Sapphire

When it gets dirty, its leaves can’t be used in photosynthesis, so it always keeps itself clean.

Pokémon details

Type

Grass

Category

Grass Snake Pokémon

Height

0.8 m (2'07")

Weight

16 kg (35.3 lbs)

National Pokédex

#0496

Servine in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

60

112

240

Defense

75

139

273

Sp. Atk

60

112

240

Sp. Def

75

139

273

Speed

83

153

291

Total

413

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Servine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
45
Base Exp.
145

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Snivy

Snivy

#495

Level 17

Servine

Servine

#496

Servine

Servine

#496

Level 36

Serperior

Serperior

#497

Evolution

Evolve Snivy. Snivy is a gift from Professor Birch on Route 101 after the Delta Episode.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartVine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartWrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
4Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
7Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025
10Wrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
13Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
16Leaf Tornado

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

Grass659010
20Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
24Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
28Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
32Leaf Blade

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Grass9010015
36Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison--20
40Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
44Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005
48Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
52Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Grass Pledge

A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears.

Grass8010010
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Snivy — breeding

Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-10030

Snivy — breeding

Grassy Terrain

The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.

Grass--10

Snivy — breeding

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Snivy — breeding

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Snivy — breeding

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Snivy — breeding

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Snivy — breeding

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Snivy — breeding

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020

Snivy — breeding

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Snivy — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-10030

Generation III–V import via Poké Transporter and Pokémon Bank

Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-10030

Trade from X/Y; retain through local trade and evolution where applicable

Grassy Terrain

The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.

Grass--10

Trade from X/Y; retain through local trade and evolution where applicable

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Trade from X/Y; retain through local trade and evolution where applicable

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Trade from X/Y; retain through local trade and evolution where applicable

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Trade from X/Y; retain through local trade and evolution where applicable

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Trade from X/Y; retain through local trade and evolution where applicable

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Overgrow

Ability Slot 1

Powers up Grass-type moves when the Pokémon is in trouble.

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Contrary(Hidden Ability)

Makes stat changes have an opposite effect.

Inverts stat changes.

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