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Meowstic Male

#678 in the Omega Ruby and Alpha Sapphire Pokédex • Constraint Pokémon

Omega Ruby

When in danger, it raises its ears and releases enough psychic power to grind a 10-ton truck into dust.

Alpha Sapphire

The eyeball patterns on the interior of its ears emit psychic energy. It keeps the patterns tightly covered because that power is too immense.

Pokédexes

-

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

163
PokémonRequiresEvolution
Espurr

Espurr

#677

Level 25

Meowstic

Meowstic

#678

Espurr

Meowstic Female

Meowstic Male normal sprite

Normal

Shiny Meowstic Male sprite

Shiny

Meowstic Male

Constraint Pokémon

#678
Psychic

Height

0.6 m

Weight

8.5 kg

Base XP

163

Abilities

Keen EyeInfiltratorPrankster

HP

74

Attack

48

Defense

76

Sp. Atk

83

Sp. Def

81

Speed

104

Total

466

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartMean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

StartQuick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

5CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

9ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

13Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

17PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

19Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

22Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

28CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

31Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

35ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

43Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

45ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

48Sucker PunchDarkPhysical801005

This move enables the user to attack first. This move fails if the target is not readying an attack.

50Misty TerrainFairyStatus--10

The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.

53Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Keen Eye

Ability Slot 1

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Infiltrator

Ability Slot 2

Passes through the opposing Pokémon’s barrier and strikes.

Bypasses Light Screen, Reflect, and Safeguard.

Prankster

Hidden Ability

Gives priority to a status move.

Raises non-damaging moves' priority by one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

OR/AS / Pokédex

Meowstic Male

Meowstic Male

#678 in the Omega Ruby and Alpha Sapphire Pokédex • Constraint Pokémon

Omega Ruby

When in danger, it raises its ears and releases enough psychic power to grind a 10-ton truck into dust.

Alpha Sapphire

The eyeball patterns on the interior of its ears emit psychic energy. It keeps the patterns tightly covered because that power is too immense.

Pokédexes

-

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

163
PokémonRequiresEvolution
Espurr

Espurr

#677

Level 25

Meowstic

Meowstic

#678

Espurr

Meowstic Female

Meowstic Male normal sprite

Normal

Shiny Meowstic Male sprite

Shiny

Meowstic Male

Constraint Pokémon

#678
Psychic

Height

0.6 m

Weight

8.5 kg

Base XP

163

Abilities

Keen EyeInfiltratorPrankster

HP

74

Attack

48

Defense

76

Sp. Atk

83

Sp. Def

81

Speed

104

Total

466

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartMean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

StartQuick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

5CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

9ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

13Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

17PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

19Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

22Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

28CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

31Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

35ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

43Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

45ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

48Sucker PunchDarkPhysical801005

This move enables the user to attack first. This move fails if the target is not readying an attack.

50Misty TerrainFairyStatus--10

The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.

53Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Keen Eye

Ability Slot 1

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Infiltrator

Ability Slot 2

Passes through the opposing Pokémon’s barrier and strikes.

Bypasses Light Screen, Reflect, and Safeguard.

Prankster

Hidden Ability

Gives priority to a status move.

Raises non-damaging moves' priority by one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.