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Lickilicky

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Lickilicky in Pokémon Omega Ruby & Alpha Sapphire

#463 in the Omega Ruby and Alpha Sapphire Pokédex • Licking Pokémon

Lickilicky in the National Pokédex
Lickilicky sprite

Normal

Shiny Lickilicky sprite

Shiny

Pokédex entries

Omega Ruby

It wraps things with its extensible tongue. Getting too close to it will leave you soaked with drool.

Alpha Sapphire

Their saliva contains lots of components that can dissolve anything. The numbness caused by their lick does not dissipate.

Pokémon details

Type

Normal

Category

Licking Pokémon

Height

1.7 m (5'07")

Weight

140 kg (308.6 lbs)

National Pokédex

#0463

Lickilicky in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

110

330

424

Attack

85

157

295

Defense

95

175

317

Sp. Atk

80

148

284

Sp. Def

95

175

317

Speed

50

94

218

Total

515

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lickilicky, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Lickilicky doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 HP
Catch rate
30
Base Exp.
180

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Lickitung

Lickitung

#108

Level up knowing Rollout

Lickilicky

Lickilicky

#463

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030
StartWring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005
StartPower Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510
5Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
9Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
13Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
17Wrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
21Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020
25Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
29Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
33Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
37Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal7010020
41Me First

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20
45Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
49Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
53Power Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510
57Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005
61Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Lickitung — breeding

Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010

Lickitung — breeding

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Lickitung — breeding

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Lickitung — breeding

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Lickitung — breeding

Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010

Lickitung — breeding

Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground-10030

Lickitung — breeding

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Lickitung — breeding

Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Lickitung — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Generation III–V import via Poké Transporter and Pokémon Bank

Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Trade from X/Y; retain through local trade and evolution where applicable

Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010

Trade from X/Y; retain through local trade and evolution where applicable

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Generation III–V import via Poké Transporter and Pokémon Bank

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010

Generation III–V import via Poké Transporter and Pokémon Bank

Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground-10030

Generation III–V import via Poké Transporter and Pokémon Bank

Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground-10030

Trade from X/Y; retain through local trade and evolution where applicable

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Generation III–V import via Poké Transporter and Pokémon Bank

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520

Generation III–V import via Poké Transporter and Pokémon Bank

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Generation III–V import via Poké Transporter and Pokémon Bank

Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Trade from X/Y; retain through local trade and evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Own Tempo

Ability Slot 1

Prevents the Pokémon from becoming confused.

Prevents confusion.

Oblivious

Ability Slot 2

Keeps the Pokémon from being infatuated or falling for taunts.

Prevents infatuation, Captivate and Taunt.

Cloud Nine(Hidden Ability)

Eliminates the effects of weather.

Negates all effects of weather, but does not prevent the weather itself.

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