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Furfrou

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Furfrou in Pokémon Omega Ruby & Alpha Sapphire

#676 in the Omega Ruby and Alpha Sapphire Pokédex • Poodle Pokémon

Furfrou in the National Pokédex
Furfrou sprite

Normal

Shiny Furfrou sprite

Shiny

Pokédex entries

Omega Ruby

Trimming its fluffy fur not only makes it more elegant but also increases the swiftness of its movements.

Alpha Sapphire

Historically, in the Kalos region, these Pokémon were the designated guardians of the king.

Pokémon details

Type

Normal

Category

Poodle Pokémon

Abilities

Height

1.2 m (3'11")

Weight

28 kg (61.7 lbs)

National Pokédex

#0676

Furfrou in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

80

148

284

Defense

60

112

240

Sp. Atk

65

121

251

Sp. Def

90

166

306

Speed

102

188

333

Total

472

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Furfrou, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Furfrou doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
160
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Furfrou

Furfrou

#676

No evolutions

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
5Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
9Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030
12Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
15Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
22Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
27Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
33Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
35Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
38Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020
42Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005
48Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10
Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Ability options available to this Pokémon in this game.

Fur Coat

Ability Slot 1

Halves damage from physical moves.

Halves damage from physical attacks.

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