OR/AS / Pokédex

Carnivine

Back to Pokédex

Carnivine in Pokémon Omega Ruby & Alpha Sapphire

#455 in the Omega Ruby and Alpha Sapphire Pokédex • Bug Catcher Pokémon

Carnivine in the National Pokédex
Carnivine sprite

Normal

Shiny Carnivine sprite

Shiny

Pokédex entries

Omega Ruby

It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey.

Alpha Sapphire

It binds itself to trees in marshes. It attracts prey with its sweet-smelling drool and gulps them down.

Pokémon details

Type

Grass

Category

Bug Catcher Pokémon

Abilities

Height

1.4 m (4'07")

Weight

27 kg (59.5 lbs)

National Pokédex

#0455

Carnivine in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

74

258

352

Attack

100

184

328

Defense

72

134

267

Sp. Atk

90

166

306

Sp. Def

72

134

267

Speed

46

87

210

Total

454

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Carnivine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
200
Base Exp.
159

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
Carnivine

Carnivine

#455

No evolutions

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
7Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
11Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025
17Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020
21Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
27Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20
31Leaf Tornado

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

Grass659010
37Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20
37Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010
37Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
41Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
47Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005
50Power Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can learn from move tutors in this game.
Class
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20
Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525
Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515
Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase