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Carnivine

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Carnivine in Pokémon Brilliant Diamond & Shining Pearl

#131 in the Brilliant Diamond and Shining Pearl Pokédex • Bug Catcher Pokémon

Carnivine in the National Pokédex

Pokédex entries

Brilliant Diamond

It attracts prey with its sweet- smelling saliva, then chomps down. It takes a whole day to eat prey.

Shining Pearl

Hanging from branches using its tentacles, it looks like a plant. It awaits prey, mouth wide open.

Pokémon details

Type

Grass

Category

Bug Catcher Pokémon

Abilities

Height

1.4 m (4'07")

Weight

27 kg (59.5 lbs)

National Pokédex

#0455

Pokédex

#131

Carnivine in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

74

258

352

Attack

100

184

328

Defense

72

134

267

Sp. Atk

90

166

306

Sp. Def

72

134

267

Speed

46

87

210

Total

454

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Carnivine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #131
EV yield
2 Atk
Catch rate
200
Base Exp.
159

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.
Carnivine

Carnivine

#131

No evolutions

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Great Marsh

Great Marsh — Daily changing Pokémon

Walking22-2610%

Area-selection chance:5/32. If already present, add ten percentage points to the ordinary species rate; lower Marill and Quagsire by five percentage points each., Bulbapedia BDSP daily table; Serebii gives 20–26 and different Drapion/Toxicroak National Dex placement. Precise original selector/guard untraced., Daily choice in an area; only levels 22/24/26 occur. Displayed 10% is the added conditional wild slot, not the daily area-selection probability., May be selected before or after the National Pokédex.

Shining Pearl
LocationMethodLevelChanceConditions

Great Marsh

Great Marsh — Daily changing Pokémon

Walking22-2610%

Area-selection chance:5/32. If already present, add ten percentage points to the ordinary species rate; lower Marill and Quagsire by five percentage points each., Bulbapedia BDSP daily table; Serebii gives 20–26 and different Drapion/Toxicroak National Dex placement. Precise original selector/guard untraced., Daily choice in an area; only levels 22/24/26 occur. Displayed 10% is the added conditional wild slot, not the daily area-selection probability., May be selected before or after the National Pokédex.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBind

Normal158520
StartGrowth

Normal--20
7Bite

Dark6010025
11Vine Whip

Grass4510025
17Sweet Scent

Normal-10020
21Ingrain

Grass--20
27Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
31Leaf Tornado

Grass659010
37Stockpile

Normal--20
37Spit Up

Normal-10010
37Swallow

Normal--10
41Crunch

Dark8010015
47Seed Bomb

Grass8010015
50Power Whip

Grass1208510

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Acid Spray

Poison4010020
Leech Seed

Grass-9010
Magical Leaf

Grass60-20
Rage Powder

Bug--20
Razor Leaf

Grass559525
Slam

Normal807520
Sleep Powder

Grass-7515
Stun Spore

Grass-7530
Synthesis

Grass--5
Worry Seed

Grass-10010

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Evades Ground moves.

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