Chansey
#87 in the Hisui Pokédex • Egg Pokémon
Chansey in the National PokédexPokédex entries
Legends: Arceus
This purehearted Pokémon shares its eggs with the injured. These eggs are so nutritious that they’ve been nicknamed “doctors’ doubles.”
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Chansey in Other Games
National Dex pageHP
250
Attack
5
Defense
5
Sp. Atk
35
Sp. Def
105
Speed
50
Total
450
| Pokédexes | Hisui #87 |
|---|---|
| Effort Levels | 0–10 in each stat |
| Catch rate | 105 |
| Base Exp. | 395 |
| Gender | 0% male 100% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Happiny #86 | Use Oval Stone | ![]() Chansey #87 |
![]() Chansey #87 | Have at least 160 friendship. Choose Evolve from the party menu when eligible. | ![]() Blissey #88 |
| Location | Method | Level | Conditions |
|---|---|---|---|
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Wild Pokémon | 41–44 | Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Wild Pokémon | 56–59 | Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Mass outbreak | 20–22 | Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Mass outbreak | 35–37 | Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Cobalt Coastlands Cobalt Coastlands (regional catalog) | Massive mass outbreak | 60–62 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Cobalt Coastlands Cobalt Coastlands (regional catalog) | Massive mass outbreak | 75–77 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Cobalt Coastlands Cobalt Coastlands (regional catalog) | Massive mass outbreak | 62–64 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Cobalt Coastlands Cobalt Coastlands (regional catalog) | Massive mass outbreak | 77–79 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Coronet Highlands Coronet Highlands (regional catalog) | Mass outbreak | 48–50 | Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Coronet Highlands Coronet Highlands (regional catalog) | Mass outbreak | 63–65 | Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Avalanche Slopes | Wild Pokémon | 59–62 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Avalanche Slopes | Wild Pokémon | 74–77 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Avalanche Slopes | Mass outbreak | 54–56 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Avalanche Slopes | Mass outbreak | 69–71 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Cottonsedge Prairie | Mass outbreak | 26–28 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Cottonsedge Prairie | Mass outbreak | 41–43 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Morning - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Morning - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Morning - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Morning - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Morning - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Morning - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Morning - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Morning - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Morning - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Morning - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Morning - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Morning - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Day - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Day - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Evening - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Evening - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Evening - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Evening - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Evening - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Evening - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Evening - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Evening - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Evening - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Evening - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Evening - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Evening - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 41–44 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Hideaway Bay | Wild Pokémon | 56–59 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tombolo Walk | Wild Pokémon | 51 | All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tombolo Walk | Mass outbreak | 37–39 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tombolo Walk | Mass outbreak | 52–54 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
| Class | Mastery | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 30 | Level 10 or Seed of Mastery |
| 6 | Fairy Wind The user stirs up a fairy wind and strikes the target with it. | ![]() | ![]() | 40 | 100 | 25 | Level 15 or Seed of Mastery |
| 11 | Baby-Doll Eyes The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats. | ![]() | ![]() | - | 100 | 20 | Level 20 or Seed of Mastery |
| 18 | Draining Kiss The user attacks with an energy-draining kiss that restores the user’s HP. | ![]() | ![]() | 50 | 100 | 15 | Level 28 or Seed of Mastery |
| 25 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | ![]() | ![]() | - | - | 10 | Level 35 or Seed of Mastery |
| 34 | Soft-Boiled The user restores its own HP. | ![]() | ![]() | - | - | 10 | Level 45 or Seed of Mastery |
| 43 | Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user. | ![]() | ![]() | 100 | 100 | 5 | Level 54 or Seed of Mastery |
| Class | Mastery | |||||
|---|---|---|---|---|---|---|
| Baby-Doll Eyes The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats. | ![]() | ![]() | - | 100 | 20 | Level 20 or Seed of Mastery |
| Bulldoze The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed. | ![]() | ![]() | 60 | 100 | 20 | Seed of Mastery |
| Calm Mind The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | ![]() | ![]() | - | - | 10 | Level 35 or Seed of Mastery |
| Charge Beam The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats. | ![]() | ![]() | 50 | 90 | 15 | Seed of Mastery |
| Dazzling Gleam The user emits a powerful flash of light to inflict damage on the target. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Drain Punch The user attacks with an energy-draining punch that restores the user’s HP. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Giga Impact The user charges at the target using every bit of its power. | ![]() | ![]() | 120 | 90 | 5 | Seed of Mastery |
| Hyper Beam The target is attacked with a powerful beam. | ![]() | ![]() | 120 | 90 | 5 | Seed of Mastery |
| Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Ice Punch The target is punched with an icy fist. This may also leave the target with frostbite. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Icy Wind The user attacks with a gust of freezing air. | ![]() | ![]() | 60 | 95 | 20 | Seed of Mastery |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats. | ![]() | ![]() | 100 | 75 | 5 | Seed of Mastery |
| Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Rest The user restores its own HP but also becomes drowsy. | ![]() | ![]() | - | - | 10 | Seed of Mastery |
| Rock Slide Large boulders are hurled at the target to inflict damage. | ![]() | ![]() | 75 | 90 | 10 | Seed of Mastery |
| Rock Smash The user attacks with a punch. This may also lower the target’s defensive stats. | ![]() | ![]() | 40 | 100 | 20 | Seed of Mastery |
| Shadow Ball The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Stealth Rock The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | ![]() | ![]() | 40 | 100 | 20 | Seed of Mastery |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Tri Attack The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Water Pulse The user attacks the target with a pulsing blast of water. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Seed of Mastery |
| Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 10 | Seed of Mastery |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. | ![]() | ![]() | 80 | 90 | 10 | Seed of Mastery |



















































