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Chansey

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Chansey in Pokémon Crystal

#217 in the Crystal Pokédex • Egg Pokémon

Chansey in the National Pokédex
Chansey sprite

Normal

Shiny Chansey sprite

Shiny

Pokédex entries

Pokémon Crystal

People try to catch it for its extremely nutritious eggs, but it rarely can be found.

Pokémon details

Type

Normal

Category

Egg Pokémon

Height

1.1 m (3'07")

Weight

34.6 kg (76.3 lbs)

National Pokédex

#0113

Chansey in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

250

610

703

Attack

5

15

108

Defense

5

15

108

Sp. Atk

35

75

168

Sp. Def

105

215

308

Speed

50

105

198

Total

450

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Chansey, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Chansey doesn't resist any types.

Immune to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #217
Stat Experience
250 HP, 5 Atk, 5 Def, 50 Spe, 35 Special
Catch rate
30
Base Exp.
255

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
40 cycles (10,240 nominal steps)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chansey

Chansey

#217

High friendship

Blissey

Blissey

#218

Known encounter locations for this Pokémon in this game.
Crystal
LocationMethodLevelChanceConditions

Route 13

Road 13

Walking in tall grass or a cave251%

In the morning

Route 13

Road 13

Walking in tall grass or a cave251%

During the day

Route 13

Road 13

Walking in tall grass or a cave251%

At night

Route 14

Road 14

Walking in tall grass or a cave281%

During the day

Route 14

Road 14

Walking in tall grass or a cave281%

In the morning

Route 14

Road 14

Walking in tall grass or a cave281%

At night

Route 15

Road 15

Walking in tall grass or a cave251%

During the day

Route 15

Road 15

Walking in tall grass or a cave251%

In the morning

Route 15

Road 15

Walking in tall grass or a cave251%

At night

Rates are rounded from the native random-byte checks. Forced held items are shown as 100%; encounters and edition prerequisites still apply.
Crystal
2%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

Pounds with forelegs or tail.

Normal4010035
5Growl

Reduces the foe's ATTACK.

Normal-10040
9Tail Whip

Lowers the foe's DEFENSE.

Normal-10030
13Soft-Boiled

Restores HP by 1/2 the user's max HP.

Normal--10
17Double Slap

Repeatedly slaps 2-5 times.

Normal158510
23Minimize

Heightens evasiveness.

Normal--20
29Sing

May cause the foe to fall asleep.

Normal-5515
35Egg Bomb

Eggs are hurled at the foe.

Normal1007510
41Defense Curl

Heightens the user's DEFENSE.

Normal--40
49Light Screen

Ups SPCL.DEF with a wall of light.

Psychic--30
57Double-Edge

A tackle that also hurts the user.

Normal12010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Crystal.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM16Icy Wind

An icy attack that lowers SPEED.

Ice559515
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM22Solar Beam

1st turn: Prepare 2nd turn: Attack

Grass12010010
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM30Shadow Ball

An attack that may lower SPCL.DEF.

Ghost8010015
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM37Sandstorm

Inflicts damage every turn.

Rock--10
TM38Fire Blast

An attack that may cause a burn.

Fire120855
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM42Dream Eater

Steals HP from a sleeping victim.

Psychic10010015
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
HM04Strength

A powerful physical attack.

Normal8010015
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

Moves this Pokémon can learn from move tutors in this game.
Class
Flamethrower

An attack that may inflict a burn.

Fire9510015
Ice Beam

An attack that may freeze the foe.

Ice9510010
Thunderbolt

An attack that may cause paralysis.

Electric9510015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Heal Bell

Eliminates all status problems.

Normal--5
Metronome

Randomly uses any Pokémon move.

Normal--10
Present

A bomb that may restore HP.

Normal-9015

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