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Qwilfish

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Qwilfish in Pokémon Gold & Silver

#161 in the Gold and Silver Pokédex • Balloon Pokémon

Qwilfish in the National Pokédex
Qwilfish sprite

Normal

Shiny Qwilfish sprite

Shiny

Pokédex entries

Pokémon Gold

To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.

Pokémon Silver

The small spikes covering its body developed from scales. They inject a toxin that causes fainting.

Pokémon details

Types

WaterPoison

Category

Balloon Pokémon

Height

0.5 m (1'08")

Weight

3.9 kg (8.6 lbs)

National Pokédex

#0211

Qwilfish in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

333

Attack

95

195

288

Defense

75

155

248

Sp. Atk

55

115

208

Sp. Def

55

115

208

Speed

85

175

268

Total

430

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Qwilfish, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #161
Stat Experience
65 HP, 95 Atk, 75 Def, 85 Spe, 55 Special
Catch rate
45
Base Exp.
100

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
Qwilfish

Qwilfish

#161

No evolutions

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Route 32

Road 32

Fishing with a Good Rod2010%

During a swarm

Route 32

Road 32

Fishing with a Good Rod2020%

During a swarm

Route 32

Road 32

Fishing with a Good Rod2035%

During a swarm

Route 32

Road 32

Fishing with an Old Rod515%

During a swarm

Route 32

Road 32

Fishing with a Super Rod4010%

Not during a swarm

Route 32

Road 32

Fishing with a Super Rod4010%

During a swarm

Route 32

Road 32

Fishing with a Super Rod4020%

During a swarm

Route 32

Road 32

Fishing with a Super Rod4030%

During a swarm

Route 32

Road 32

Fishing with a Super Rod4040%

During a swarm

Route 12

Road 12

Fishing with a Super Rod4010%

-

Route 13

Road 13

Fishing with a Super Rod4010%

-

Silver
LocationMethodLevelChanceConditions

Route 32

Road 32

Fishing with a Good Rod2010%

During a swarm

Route 32

Road 32

Fishing with a Good Rod2020%

During a swarm

Route 32

Road 32

Fishing with a Good Rod2035%

During a swarm

Route 32

Road 32

Fishing with an Old Rod515%

During a swarm

Route 32

Road 32

Fishing with a Super Rod4010%

Not during a swarm

Route 32

Road 32

Fishing with a Super Rod4010%

During a swarm

Route 32

Road 32

Fishing with a Super Rod4020%

During a swarm

Route 32

Road 32

Fishing with a Super Rod4030%

During a swarm

Route 32

Road 32

Fishing with a Super Rod4040%

During a swarm

Route 12

Road 12

Fishing with a Super Rod4010%

-

Route 13

Road 13

Fishing with a Super Rod4010%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
StartPoison Sting

An attack that may poison the target.

Poison1510035
10Harden

Raises the user's DEFENSE.

Normal--30
10Minimize

Heightens evasiveness.

Normal--20
19Water Gun

Squirts water to attack.

Water4010025
28Pin Missile

Fires pins that strike 2-5 times.

Bug148520
37Take Down

A tackle that also hurts the user.

Normal908520
46Hydro Pump

A powerful water-type attack.

Water120805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM16Icy Wind

An icy attack that lowers SPEED.

Ice559515
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM27Return

An attack that is based on loyalty.

Normal-10020
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM36Sludge Bomb

An attack that may poison the foe.

Poison9010010
TM39Swift

An attack that never misses.

Normal60-20
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
HM03Surf

A strong water-type attack.

Water9510015
HM06Whirlpool

Traps the foe for 2-5 turns.

Water157015
HM07Waterfall

An aquatic charge attack.

Water8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bubble Beam

An attack that may lower SPEED.

Water6510020
Flail

Stronger if the user's HP is low.

Normal-10015
Haze

Eliminates all stat changes.

Ice--30
Supersonic

Sound waves that cause confusion.

Normal-5520

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