Qwilfish
#211 in the Black 2 and White 2 Pokédex • Balloon Pokémon
Qwilfish
#211 in the Black 2 and White 2 Pokédex • Balloon Pokémon
Stats
Min
Max
HP
65
240
334
Attack
95
175
317
Defense
85
157
295
Sp. Atk
55
103
229
Sp. Def
55
103
229
Speed
85
157
295
Total
440
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Qwilfish
Balloon Pokémon


Growth
| Pokédexes | - |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 45 |
| Base Exp. | 88 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.

Pokémon White 2
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
P2 Laboratory | Fishing in dark spots | 35-60 | 40% | - |
Route 4 Road 4 | Fishing with a Super Rod | 50-70 | 4% | - |
Route 4 Road 4 | Fishing with a Super Rod | 50-70 | 1% | - |
Route 4 Road 4 | Fishing in dark spots | 40-60 | 40% | - |
Virbank City | Fishing with a Super Rod | 50-70 | 4% | - |
Virbank City | Fishing with a Super Rod | 50-70 | 1% | - |
Virbank Complex Virbank Complex (outer) | Fishing with a Super Rod | 50-70 | 4% | - |
Virbank Complex Virbank Complex (outer) | Fishing with a Super Rod | 50-70 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
P2 Laboratory | Fishing in dark spots | 35-60 | 40% | - |
Route 4 Road 4 | Fishing with a Super Rod | 50-70 | 4% | - |
Route 4 Road 4 | Fishing with a Super Rod | 50-70 | 1% | - |
Route 4 Road 4 | Fishing in dark spots | 40-60 | 40% | - |
Virbank City | Fishing with a Super Rod | 50-70 | 4% | - |
Virbank City | Fishing with a Super Rod | 50-70 | 1% | - |
Virbank Complex Virbank Complex (outer) | Fishing with a Super Rod | 50-70 | 4% | - |
Virbank Complex Virbank Complex (outer) | Fishing with a Super Rod | 50-70 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Poison Sting | ![]() | Physical | 15 | 100 | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
| Start | Spikes | ![]() | Status | - | - | 20 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| 9 | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 9 | Minimize | ![]() | Status | - | - | 20 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| 13 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 17 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| 21 | Toxic Spikes | ![]() | Status | - | - | 20 | The user lays a trap of poison spikes at the opponent’s feet. They poison opponents that switch into battle. |
| 25 | Stockpile | ![]() | Status | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
| 25 | Spit Up | ![]() | Special | - | 100 | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
| 29 | Revenge | ![]() | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 33 | Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is down to about half, this attack will hit with double the power. |
| 37 | Pin Missile | ![]() | Physical | 14 | 85 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 41 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 45 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 49 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| 53 | Destiny Bond | ![]() | Status | - | - | 5 | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
| 57 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM09 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Sludge Wave | ![]() | Special | 95 | 100 | 10 | It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Acid Spray | ![]() | Special | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat. |
| Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is down to about half, this attack will hit with double the power. |
| Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Traits
Poison Point
Ability Slot 1
Contact with the Pokémon may poison the attacker.
Has a 30% chance of poisoning attacking Pokémon on contact.
Swift Swim
Ability Slot 2
Boosts the Pokémon’s Speed in rain.
Doubles Speed during rain.
Intimidate(Hidden Ability)
Lowers the foe’s Attack stat.
Lowers opponents' Attack one stage upon entering battle.








































Physical
Status
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