Whismur
#45 in the Hoenn Pokédex • Whisper Pokémon
Whismur
#45 in the Hoenn Pokédex • Whisper Pokémon
Stats
Min
Max
HP
64
238
332
Attack
51
96
221
Defense
23
45
159
Sp. Atk
51
96
221
Sp. Def
23
45
159
Speed
28
54
170
Total
240
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 HP |
|---|---|
| Catch rate | 190 |
| Base Exp. | 48 |
Lore

Pokémon Emerald
Its cries equal a jet plane in volume. It inhales through its ear canals. Because of this system, it can cry continually without having to catch its breath.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Whismur #45 | Level 20 | ![]() Loudred #46 |
![]() Loudred #46 | Level 40 | ![]() Exploud #47 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Rusturf Tunnel | Walking in tall grass or a cave | 6 | 20% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 7 | 20% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 6 | 10% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 6 | 10% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 7 | 10% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 7 | 10% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 5 | 5% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 8 | 5% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 5 | 4% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 8 | 4% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 5 | 1% | - |
Rusturf Tunnel | Walking in tall grass or a cave | 8 | 1% | - |
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 36 | 4% | - |
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 36 | 1% | - |
Route 116 Road 116 | Walking in tall grass or a cave | 6 | 20% | - |
Desert Underpass | Walking in tall grass or a cave | 35 | 20% | - |
Desert Underpass | Walking in tall grass or a cave | 36 | 10% | - |
Desert Underpass | Walking in tall grass or a cave | 38 | 4% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | Pounds the foe with forelegs or tail. |
| 5 | Uproar | ![]() | Physical | 50 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. |
| 11 | Astonish | ![]() | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| 15 | Howl | ![]() | Status | - | - | 40 | Howls to raise the spirit and boosts ATTACK. |
| 21 | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| 25 | Stomp | ![]() | Physical | 65 | 100 | 20 | Stomps the enemy with a big foot. May cause flinching. |
| 31 | Screech | ![]() | Status | - | 85 | 40 | Emits a screech to sharply reduce the foe’s DEFENSE. |
| 35 | Roar | ![]() | Status | - | 100 | 20 | Makes the foe flee to end the battle. |
| 41 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| 41 | Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| 45 | Hyper Voice | ![]() | Physical | 90 | 100 | 10 | A loud attack that uses sound waves to injure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | Makes the foe flee to end the battle. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | Incinerates everything it strikes. May cause a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Counter | ![]() | Physical | - | 100 | 20 | Retaliates any physical hit with double the power. |
| Defense Curl | ![]() | Status | - | - | 40 | Curls up to conceal weak spots and raise DEFENSE. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Powerful and sure to cause confusion, but inaccurate. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Fire Punch | ![]() | Special | 75 | 100 | 15 | A fiery punch that may burn the foe. |
| Ice Punch | ![]() | Special | 75 | 100 | 15 | An icy punch that may freeze the foe. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling attack that lowers the foe’s SPEED. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | An extremely powerful kick with intense force. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | A strong punch thrown with incredible power. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Psych Up | ![]() | Status | - | - | 10 | Copies the foe’s effect(s) and gives to the user. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | An attack lasting 5 turns with rising intensity. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Inflicts damage identical to the user’s level. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
| Thunder Punch | ![]() | Special | 75 | 100 | 15 | An electrified punch that may paralyze the foe. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Extrasensory | ![]() | Special | 80 | 100 | 30 | Attacks with a peculiar power. May cause flinching. |
| Smelling Salts | ![]() | Physical | 60 | 100 | 10 | Powerful against paralyzed foes, but also heals them. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
| Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless charge attack that also hurts the user. |
Traits
Soundproof
Avoids sound-based moves.
Protects against sound-based moves.





































Physical
Status

Special






