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Spiritomb

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Spiritomb in Pokémon Brilliant Diamond & Shining Pearl

#108 in the Brilliant Diamond and Shining Pearl Pokédex • Forbidden Pokémon

Spiritomb in the National Pokédex

Pokédex entries

Brilliant Diamond

A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

Shining Pearl

It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

Pokémon details

Types

GhostDark

Category

Forbidden Pokémon

Height

1 m (3'03")

Weight

108 kg (238.1 lbs)

National Pokédex

#0442

Pokédex

#108

Spiritomb in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

92

170

311

Defense

108

198

346

Sp. Atk

92

170

311

Sp. Def

108

198

346

Speed

35

67

185

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Spiritomb, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #108
EV yield
1 Def, 1 SpD
Catch rate
100
Base Exp.
170

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
30 cycles

Evolution requirements shown in a compact table or chain view.
Spiritomb

Spiritomb

#108

No evolutions

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 209

Route 209 — Hallowed Tower

Scripted encounter25-

Place an Odd Keystone in the Hallowed Tower and talk to 32 distinct Grand Underground NPCs; hikers and other players do not count.

Shining Pearl
LocationMethodLevelChanceConditions

Route 209

Route 209 — Hallowed Tower

Scripted encounter25-

Place an Odd Keystone in the Hallowed Tower and talk to 32 distinct Grand Underground NPCs; hikers and other players do not count.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartNight Shade

Ghost-10015
StartConfuse Ray

Ghost-10010
5Shadow Sneak

Ghost4010030
10Spite

Ghost-10010
15Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
20Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
25Hex

Ghost6510010
30Memento

Dark-10010
35Sucker Punch

Dark701005
40Curse

Ghost--10
45Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
50Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
55Hypnosis

Psychic-6020
60Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10

Moves this Pokémon can inherit through breeding or similar methods.
Class
Destiny Bond

Ghost--5
Disable

Normal-10020
Foul Play

Dark9510015
Grudge

Ghost--5
Imprison

Psychic--10
Pain Split

Normal--20
Shadow Sneak

Ghost4010030
Smokescreen

Normal-10020

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

Increases the PP cost of moves targeting the Pokémon by one.

Infiltrator(Hidden Ability)

Bypasses opposing screens, Safeguard, Mist and Substitute.

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