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B2/W2 / Pokédex

Spiritomb

Back to Pokédex

Spiritomb

#442 in the Black 2 and White 2 Pokédex • Forbidden Pokémon

Spiritomb sprite

Normal

Shiny Spiritomb sprite

Shiny

Pokédex entries

Pokémon Black 2

Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Pokémon White 2

Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Details

Types

GhostDark

Category

Forbidden Pokémon

Height

1 m (3'03")

Weight

108 kg (238.1 lbs)

National Pokédex

#0442

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

92

170

311

Defense

108

198

346

Sp. Atk

92

170

311

Sp. Def

108

198

346

Speed

35

67

185

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Spiritomb, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Spiritomb has no type weaknesses.

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def, 1 SpD
Catch rate
100
Base Exp.
170

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
30

Evolution

Evolution requirements shown in a compact table or chain view.
Spiritomb

Spiritomb

#442

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Nimbasa City

Nimbasa City (Ferris Wheel trades)

NPC trade50-

Trade any Pokémon to Curtis (female player); receive Lv.50 Spiritomb with its Hidden Ability, Complete the Dropped Item subquest and unlock Ferris Wheel trades; one trade per day, in a repeating twelve-species sequence

Nimbasa City

Nimbasa City (Ferris Wheel trades)

NPC trade50-

Trade any Pokémon to Yancy (male player); receive Lv.50 Spiritomb with its Hidden Ability, Complete the Dropped Item subquest and unlock Ferris Wheel trades; one trade per day, in a repeating twelve-species sequence

Pokémon Dream Radar

Pokémon Dream Radar transfer5-40-

Received level by badges: 0→5; 1–2→10; 3–4→20; 5–6→30; 7–8→40. Received in a Dream Ball; cannot be Shiny, Requires an already-downloaded Pokémon Dream Radar on a Nintendo 3DS and transfer via Nintendo 3DS Link; this is an external-app acquisition, Hidden Ability: Infiltrator

White 2
LocationMethodLevelChanceConditions

Nimbasa City

Nimbasa City (Ferris Wheel trades)

NPC trade50-

Trade any Pokémon to Curtis (female player); receive Lv.50 Spiritomb with its Hidden Ability, Complete the Dropped Item subquest and unlock Ferris Wheel trades; one trade per day, in a repeating twelve-species sequence

Nimbasa City

Nimbasa City (Ferris Wheel trades)

NPC trade50-

Trade any Pokémon to Yancy (male player); receive Lv.50 Spiritomb with its Hidden Ability, Complete the Dropped Item subquest and unlock Ferris Wheel trades; one trade per day, in a repeating twelve-species sequence

Pokémon Dream Radar

Pokémon Dream Radar transfer5-40-

Received level by badges: 0→5; 1–2→10; 3–4→20; 5–6→30; 7–8→40. Received in a Dream Ball; cannot be Shiny, Requires an already-downloaded Pokémon Dream Radar on a Nintendo 3DS and transfer via Nintendo 3DS Link; this is an external-app acquisition, Hidden Ability: Infiltrator

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartConfuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

StartCurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

StartSpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

StartPursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

StartShadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

7Faint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

13HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

19Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

25Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

31Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

37Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

43MementoDarkStatus-10010

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

49Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM60QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM95SnarlDarkSpecial559515

The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CaptivateNormalStatus-10020

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Destiny BondGhostStatus--5

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

GrudgeGhostStatus--5

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

ImprisonPsychicStatus--10

If the opponents know any move also known by the user, the opponents are prevented from using it.

NightmareGhostStatus-10015

A sleeping target sees a nightmare that inflicts some damage every turn.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Silver WindBugSpecial601005

PokéTransfer from Generation IV

The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

Water PulseWaterSpecial6010020

PokéTransfer from Generation IV

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targeting the Pokémon by one.

Infiltrator(Hidden Ability)

Passes through the foe’s barrier and strikes.

Bypasses the target side's Reflect, Light Screen, Safeguard and Mist.

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