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Sceptile

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Sceptile in Pokémon Brilliant Diamond & Shining Pearl

#254 in the Brilliant Diamond and Shining Pearl Pokédex • Forest Pokémon

Sceptile in the National Pokédex

Pokédex entries

Brilliant Diamond

The leaves that grow on its arms can slice down thick trees. It is without peer in jungle combat.

Shining Pearl

The leaves that grow on its arms can slice down thick trees. It is without peer in jungle combat.

Pokémon details

Type

Grass

Category

Forest Pokémon

Height

1.7 m (5'07")

Weight

52.2 kg (115.1 lbs)

National Pokédex

#0254

Pokédex

#254

Sceptile in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

85

157

295

Defense

65

121

251

Sp. Atk

105

193

339

Sp. Def

85

157

295

Speed

120

220

372

Total

530

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sceptile, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Spe
Catch rate
45
Base Exp.
265

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Treecko

Treecko

#252

Level 16

Grovyle

Grovyle

#253

Grovyle

Grovyle

#253

Level 36

Sceptile

Sceptile

#254

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Dual Chop

Dragon409015
StartPound

Normal4010035
StartLeer

Normal-10030
StartQuick Attack

Normal4010030
StartFalse Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
StartFury Cutter

Bug409520
StartX-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
StartEnergy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
StartDual Chop

Dragon409015
StartLeafage

Grass4010040
5Mega Drain

Grass4010015
12Detect

Fighting--5
15Quick Guard

Fighting--15
20Assurance

Dark6010010
25Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
30Slam

Normal807520
35Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
42Leaf Blade

Grass9010015
49Screech

Normal-8540
56Endeavor

Normal-1005
63Leaf Storm

Grass130905

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM02Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM60Drain Punch

An energy-draining punch. The user's HP is restored by half the damage taken by the target.

Fighting7510010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Moves this Pokémon can learn from move tutors in this game.
Class
Frenzy Plant

Grass150905

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Absorb

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass2010025
Absorb

Learn before evolving, then retain the move.

Grass2010025
Crunch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark8010015
Crunch

Learn before evolving, then retain the move.

Dark8010015
Crush Claw

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal759510
Crush Claw

Learn before evolving, then retain the move.

Normal759510
Double Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting3010030
Double Kick

Learn before evolving, then retain the move.

Fighting3010030
Dragon Breath

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dragon6010020
Dragon Breath

Learn before evolving, then retain the move.

Dragon6010020
Grassy Terrain

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--10
Grassy Terrain

Learn before evolving, then retain the move.

Grass--10
Leech Seed

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-9010
Leech Seed

Learn before evolving, then retain the move.

Grass-9010
Magical Leaf

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass60-20
Magical Leaf

Learn before evolving, then retain the move.

Grass60-20
Night Slash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark7010015
Night Slash

Learn before evolving, then retain the move.

Dark7010015
Slash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal7010020
Slash

Learn before evolving, then retain the move.

Normal7010020
Synthesis

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass--5
Synthesis

Learn before evolving, then retain the move.

Grass--5
Worry Seed

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-10010
Worry Seed

Learn before evolving, then retain the move.

Grass-10010

Ability options available to this Pokémon in this game.

Overgrow

Ability Slot 1

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Unburden(Hidden Ability)

Doubles Speed upon using or losing a held item.

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