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Volcarona

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Volcarona in Pokémon Black & White

#143 in the Unova Pokédex • Sun Pokémon

Volcarona in the National Pokédex
Volcarona sprite

Normal

Shiny Volcarona sprite

Shiny

Pokédex entries

Pokémon Black

When volcanic ash darkened the atmosphere, it is said that Volcarona’s fire provided a replacement for the sun.

Pokémon White

A sea of fire engulfs the surroundings of their battles, since they use their six wings to scatter their ember scales.

Pokémon details

Types

BugFire

Category

Sun Pokémon

Height

1.6 m (5'03")

Weight

46 kg (101.4 lbs)

National Pokédex

#0637

Pokédex

#143

Volcarona in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

60

112

240

Defense

65

121

251

Sp. Atk

135

247

405

Sp. Def

105

193

339

Speed

100

184

328

Total

550

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Volcarona, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #143
EV yield
3 SpA
Catch rate
15
Base Exp.
248

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Larvesta

Larvesta

#142

Level 59

Volcarona

Volcarona

#143

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Relic Castle

Relic Castle (D)

Static encounter, only one chance70100%

Relic Castle chamber becomes accessible after defeating Ghetsis

White
LocationMethodLevelChanceConditions

Relic Castle

Relic Castle (D)

Static encounter, only one chance70100%

Relic Castle chamber becomes accessible after defeating Ghetsis

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
100%
White
100%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
StartEmber

The target is attacked with small flames. It may also leave the target with a burn.

Fire4010025
StartString Shot

The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat.

Bug-9540
StartLeech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015
10Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015
20Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
30Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
40Whirlwind

The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
50Silver Wind

The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

Bug601005
59Quiver Dance

The user lightly performs a beautiful, mystic dance. It boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

Bug--20
60Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010
70Bug Buzz

The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.

Bug9010010
80Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20
90Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

Flying1207010
100Fiery Dance

Cloaked in flames, the user dances and flaps its wings. It may also raise the user’s Sp. Atk stat.

Fire8010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Fire140905
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-7515
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Electric9010015
HM02Fly

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Flying909515

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20

Prior evolution: level-up (Lv. 80)

Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020

Prior evolution: level-up (Lv. 40)

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Prior evolution: level-up (Lv. 50)

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Prior evolution: egg

Flame Wheel

The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.

Fire6010025

Prior evolution: level-up (Lv. 60)

Flare Blitz

The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.

Fire12010015

Prior evolution: level-up (Lv. 100)

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40

Prior evolution: egg

Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30

Prior evolution: egg

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Prior evolution: egg

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Prior evolution: egg

Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520

Prior evolution: level-up (Lv. 20)

Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010

Prior evolution: level-up (Lv. 90)

Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Black 2 or White 2

Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10

Trade from Black 2 or White 2

Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Flame Body

Ability Slot 1

Contact with the Pokémon may burn the attacker.

Has a 30% chance of burning attacking Pokémon on contact.

Swarm(Hidden Ability)

Powers up Bug-type moves in a pinch.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

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