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Seedot

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Seedot in Pokémon Black & White

#273 in the National Pokédex • Acorn Pokémon

Seedot in the National Pokédex
Seedot sprite

Normal

Shiny Seedot sprite

Shiny

Pokédex entries

Pokémon Black

When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.

Pokémon White

When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.

Pokémon details

Type

Grass

Category

Acorn Pokémon

Height

0.5 m (1'08")

Weight

4 kg (8.8 lbs)

National Pokédex

#0273

Seedot in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

40

76

196

Defense

50

94

218

Sp. Atk

30

58

174

Sp. Def

30

58

174

Speed

30

58

174

Total

220

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Seedot, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def
Catch rate
255
Base Exp.
44

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Pickpocket ability, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

White
LocationMethodLevelChanceConditions

White Forest

Walking in tall grass or a cave5-

Requires the corresponding resident and available grass or water in White Forest; the population changes through Entralink

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Pickpocket ability, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
3Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
7Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
13Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
21Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
31Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
43Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM64Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010
Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030
Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark9510015
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Nasty Plot

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Dark--20
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

Psychic--10
Quick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030
Razor Wind

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010
Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III → Pal Park → Generation IV → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Early Bird

Ability Slot 2

The Pokémon awakens quickly from sleep.

Makes sleep pass twice as quickly.

Pickpocket(Hidden Ability)

Steals an item when hit by another Pokémon.

Steals attacking Pokémon's held items on contact.

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