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Luvdisc

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Luvdisc in Pokémon Black & White

#370 in the National Pokédex • Rendezvous Pokémon

Luvdisc in the National Pokédex
Luvdisc sprite

Normal

Shiny Luvdisc sprite

Shiny

Pokédex entries

Pokémon Black

It lives in warm seas. It is said that a couple finding this Pokémon will be blessed with eternal love.

Pokémon White

It lives in warm seas. It is said that a couple finding this Pokémon will be blessed with eternal love.

Pokémon details

Type

Water

Category

Rendezvous Pokémon

Height

0.6 m (2'00")

Weight

8.7 kg (19.2 lbs)

National Pokédex

#0370

Luvdisc in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

43

196

290

Attack

30

58

174

Defense

55

103

229

Sp. Atk

40

76

196

Sp. Def

65

121

251

Speed

97

179

322

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Luvdisc, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
225
Base Exp.
116

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Luvdisc

Luvdisc

#370

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Driftveil City

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Driftveil City

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Driftveil City

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Bay

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Bay

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Bay

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 4

Road 4

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 4

Road 4

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 4

Road 4

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 13

Road 13

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 13

Road 13

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 13

Road 13

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Town

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Town

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Town

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Hydration ability

White
LocationMethodLevelChanceConditions

Driftveil City

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Driftveil City

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Driftveil City

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Bay

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Bay

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Bay

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 4

Road 4

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 4

Road 4

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 4

Road 4

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 13

Road 13

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 13

Road 13

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 13

Road 13

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Town

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Town

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Town

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Hydration ability

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
4Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020
7Water Gun

The target is blasted with a forceful shot of water.

Water4010025
9Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
14Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
17Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30
22Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
27Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
31Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
37Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Normal-7510
40Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
46Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20
51Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020
55Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Water4010020
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20
Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020
Heal Pulse

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Psychic--10
Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15
Splash

The user just flops and splashes around to no effect at all...

Normal--40
Supersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520
Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

Historical Dream World: Sparkling Sea

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Hydration(Hidden Ability)

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

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