Luvdisc
#370 in the Black 2 and White 2 Pokédex • Rendezvous Pokémon
Pokédex entries
Pokémon Black 2
It lives in warm seas. It is said that a couple finding this Pokémon will be blessed with eternal love.
Pokémon White 2
It lives in warm seas. It is said that a couple finding this Pokémon will be blessed with eternal love.
Details
Type

Category
Abilities
Height
Weight
National Pokédex
Stats
Min
Max
HP
43
196
290
Attack
30
58
174
Defense
55
103
229
Sp. Atk
40
76
196
Sp. Def
65
121
251
Speed
97
179
322
Total
330
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 225 |
| Base Exp. | 116 |
Eggs
| Egg groups | |
|---|---|
| Gender | 25% male 75% female |
| Egg cycles | 20 |
Encounters
Black 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 13 | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 13 | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 13 | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 13 | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 13 | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Entralink Entree Forest (Sparkling Sea historical transfer) | Historical Dream World transfer | 10 | - | Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Charm, Mud Sport, Icy Wind, Sparkling Sea historical catalog; ability: Hydration; exact Dream Point thresholds and per-record source gaps are documented separately |
White 2| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 13 | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 13 | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 13 | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 13 | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 13 | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Undella Town | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Humilau City | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Seaside Cave Seaside Cave (1F) | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing with a Super Rod | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing with a Super Rod | 50-70 | 15% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing with a Super Rod | 50-70 | 4% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing with a Super Rod | 50-70 | 1% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Route 21 | Fishing in dark spots | 40-60 | 40% | Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame |
Entralink Entree Forest (Sparkling Sea historical transfer) | Historical Dream World transfer | 10 | - | Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Charm, Mud Sport, Icy Wind, Sparkling Sea historical catalog; ability: Hydration; exact Dream Point thresholds and per-record source gaps are documented separately |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 4 | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| 7 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 9 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 14 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 17 | Lucky Chant | ![]() | Status | - | - | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| 22 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 27 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 31 | Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 37 | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 40 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 46 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 51 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| 55 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | Varies | Special | 30–70 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is down to about half, this attack will hit with double the power. |
| Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Heal Pulse | ![]() | Status | - | - | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
| Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| Splash | ![]() | Status | - | - | 40 | The user just flops and splashes around to no effect at all... |
| Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Class | Acquisition | Description | |||||
|---|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Endure | ![]() | Status | - | - | 10 | PokéTransfer from Generation IV | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Mimic | ![]() | Status | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Natural Gift | Varies | Physical | - | 100 | 15 | PokéTransfer from Generation IV | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | PokéTransfer from Generation IV | The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |
| Swift | ![]() | Special | 60 | - | 20 | PokéTransfer from Generation IV | Star-shaped rays are shot at the opposing team. This attack never misses. |
| Whirlpool | ![]() | Special | 35 | 85 | 15 | Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer | Traps foes in a violent swirling whirlpool for four to five turns. |
Traits
Swift Swim
Ability Slot 1
Boosts the Pokémon’s Speed in rain.
Doubles Speed during rain.
Hydration(Hidden Ability)
Heals status problems if it is raining.
Cures any major status ailment after each turn during rain.








































Physical
Status
Special






