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Lotad

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Lotad in Pokémon Black & White

#270 in the National Pokédex • Water Weed Pokémon

Lotad in the National Pokédex
Lotad sprite

Normal

Shiny Lotad sprite

Shiny

Pokédex entries

Pokémon Black

It looks like an aquatic plant and serves as a ferry to Pokémon that can’t swim.

Pokémon White

It looks like an aquatic plant and serves as a ferry to Pokémon that can’t swim.

Pokémon details

Types

WaterGrass

Category

Water Weed Pokémon

Height

0.5 m (1'08")

Weight

2.6 kg (5.7 lbs)

National Pokédex

#0270

Lotad in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

30

58

174

Defense

30

58

174

Sp. Atk

40

76

196

Sp. Def

50

94

218

Speed

30

58

174

Total

220

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lotad, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpD
Catch rate
255
Base Exp.
44

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Own Tempo ability

White
LocationMethodLevelChanceConditions

White Forest

Walking in tall grass or a cave5-

Requires the corresponding resident and available grass or water in White Forest; the population changes through Entralink

White Forest

Surfing5-

Requires the corresponding resident and available grass or water in White Forest; the population changes through Entralink

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Own Tempo ability

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartAstonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
3Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
5Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
7Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
11Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30
15Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015
19Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
25Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
31Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015
37Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
45Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Razor Leaf

Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.

Grass559525
Sweet Scent

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

Normal-10020
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Teeter Dance

The user performs a wobbly dance that confuses the Pokémon around it.

Normal-10020
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
Water Gun

The target is blasted with a forceful shot of water.

Water4010025

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

PokéTransfer from Generation IV

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

Historical Dream World: Pleasant Forest

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Rain Dish

Ability Slot 2

The Pokémon gradually regains HP in rain.

Heals for 1/16 max HP after each turn during rain.

Own Tempo(Hidden Ability)

Prevents the Pokémon from becoming confused.

Prevents confusion.

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