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B2/W2 / Pokédex

Wigglytuff

Back to Pokédex

Wigglytuff

#283 in the Black 2 and White 2 Pokédex • Balloon Pokémon

Wigglytuff sprite

Normal

Shiny Wigglytuff sprite

Shiny

Pokédex entries

Pokémon Black 2

Its fine fur feels so pleasant, those who accidentally touch it cannot take their hands away.

Pokémon White 2

Its fine fur feels so pleasant, those who accidentally touch it cannot take their hands away.

Details

Type

Normal

Category

Balloon Pokémon

Height

1 m (3'03")

Weight

12 kg (26.5 lbs)

National Pokédex

#0040

Pokédex

#283

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

140

390

484

Attack

70

130

262

Defense

45

85

207

Sp. Atk

75

139

273

Sp. Def

50

94

218

Speed

45

85

207

Total

425

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Wigglytuff, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Wigglytuff doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #283
EV yield
3 HP
Catch rate
50
Base Exp.
191

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
10

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Igglybuff

Igglybuff

#281

Level up with friendship 220 or higher.

Jigglypuff

Jigglypuff

#282

Jigglypuff

Jigglypuff

#282

Moon StoneUse Moon Stone
Wigglytuff

Wigglytuff

#283

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Dreamyard

Walking in rustling grass595%

-

Route 1

Walking in rustling grass594%

-

Route 1

Walking in rustling grass591%

-

Route 2

Walking in rustling grass594%

-

Route 2

Walking in rustling grass591%

-

White 2
LocationMethodLevelChanceConditions

Dreamyard

Walking in rustling grass595%

-

Route 1

Walking in rustling grass594%

-

Route 1

Walking in rustling grass591%

-

Route 2

Walking in rustling grass594%

-

Route 2

Walking in rustling grass591%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDouble SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

StartDisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Prior evolution: level-up (Lv. 33)

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

Prior evolution: egg

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CharmNormalStatus-10020

Prior evolution: level-up (Lv. 1)

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

CopycatNormalStatus--20

Prior evolution: level-up (Lv. 17)

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Double-EdgeNormalPhysical12010015

Prior evolution: level-up (Lv. 53)

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Faint AttackDarkPhysical60-20

Prior evolution: egg

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Fake TearsDarkStatus-10020

Prior evolution: egg

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

MimicNormalStatus--10

Prior evolution: level-up (Lv. 45)

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Perish SongNormalStatus--5

Prior evolution: egg

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PoundNormalPhysical4010035

Prior evolution: level-up (Lv. 9)

The target is physically pounded with a long tail or a foreleg, etc.

PresentNormalPhysical-9015

Prior evolution: egg

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

PunishmentDarkPhysical-1005

Prior evolution: egg

This attack’s power increases the more the target has powered up with stat changes.

RolloutRockPhysical309020

Prior evolution: level-up (Lv. 21)

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Sweet KissNormalStatus-7510

Prior evolution: level-up (Lv. 13)

The user kisses the target with a sweet, angelic cuteness that causes confusion.

UproarNormalSpecial9010010

Prior evolution: tutor

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Wake-Up SlapFightingPhysical6010010

Prior evolution: level-up (Lv. 41)

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

WishNormalStatus--10

Prior evolution: egg

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
CounterFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

A retaliation move that counters any physical attack, inflicting double the damage taken.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mega KickNormalPhysical120755

Generation III → Pal Park → Generation IV → PokéTransfer

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Generation III → Pal Park → Generation IV → PokéTransfer

The target is slugged by a punch thrown with muscle-packed power.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Seismic TossFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Water PulseWaterSpecial6010020

PokéTransfer from Generation IV

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Frisk(Hidden Ability)

The Pokémon can check a foe’s held item.

Reveals an opponent's held item upon entering battle.

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