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Tynamo

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Tynamo in Pokémon X & Y

#602 in the X and Y Pokédex • EleFish Pokémon

Tynamo in the National Pokédex

Pokédex entries

Pokémon X

While one alone doesn’t have much power, a chain of many Tynamo can be as powerful as lightning.

Pokémon Y

One alone can emit only a trickle of electricity, so a group of them gathers to unleash a powerful electric shock.

Pokémon details

Type

Electric

Category

EleFish Pokémon

Abilities

Height

0.2 m (0'08")

Weight

0.3 kg (0.7 lbs)

National Pokédex

#0602

Tynamo in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

55

103

229

Defense

40

76

196

Sp. Atk

45

85

207

Sp. Def

40

76

196

Speed

60

112

240

Total

275

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tynamo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
190
Base Exp.
55

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
StartSpark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
StartCharge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Generation III–V import via Poké Transporter and Pokémon Bank

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

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