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Skiploom

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Skiploom in Pokémon X & Y

#136 in the X and Y Pokédex • Cottonweed Pokémon

Skiploom in the National Pokédex
Skiploom sprite

Normal

Shiny Skiploom sprite

Shiny

Pokédex entries

Pokémon X

The bloom on top of its head opens and closes as the temperature fluctuates up and down.

Pokémon Y

It spreads its petals to absorb sunlight. It also floats in the air to get closer to the sun.

Pokémon details

Types

GrassFlying

Category

Cottonweed Pokémon

Height

0.6 m (2'00")

Weight

1 kg (2.2 lbs)

National Pokédex

#0188

Pokédex

#136

Skiploom in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

45

85

207

Defense

50

94

218

Sp. Atk

45

85

207

Sp. Def

65

121

251

Speed

80

148

284

Total

340

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Skiploom, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Central Kalos #136
EV yield
2 Spe
Catch rate
120
Base Exp.
119

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hoppip

Hoppip

#135

Level 18

Skiploom

Skiploom

#136

Skiploom

Skiploom

#136

Level 27

Jumpluff

Jumpluff

#137

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartSplash

The user just flops and splashes around to no effect at all...

Normal--40
StartSynthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
4Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
6Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
8Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
10Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030
12Poison Powder

The user scatters a cloud of poisonous dust on the target. This may also poison the target.

Poison-7535
14Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530
16Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515
20Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
24Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
28Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
32Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
36Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20
40Cotton Spore

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.

Grass-10040
44U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
48Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
52Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
56Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
60Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Hoppip — breeding

Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5

Hoppip — breeding

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025

Hoppip — breeding

Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10

Hoppip — breeding

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Hoppip — breeding

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Hoppip — breeding

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Hoppip — breeding

Grassy Terrain

The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.

Grass--10

Hoppip — breeding

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Hoppip — breeding

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Hoppip — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Generation III–V import via Poké Transporter and Pokémon Bank

Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025

Generation III–V import via Poké Transporter and Pokémon Bank

Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Generation III–V import via Poké Transporter and Pokémon Bank

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Silver Wind

The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.

Bug601005

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed stat in sunshine.

Doubles Speed during strong sunlight.

Leaf Guard

Ability Slot 2

Prevents status conditions in sunny weather.

Protects against major status ailments during strong sunlight.

Infiltrator(Hidden Ability)

Passes through the opposing Pokémon’s barrier and strikes.

Bypasses Reflect, Light Screen, Safeguard, Mist and substitutes.

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