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Palpitoad

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Palpitoad in Pokémon X & Y

#536 in the X and Y Pokédex • Vibration Pokémon

Palpitoad in the National Pokédex

Pokédex entries

Pokémon X

When they vibrate the bumps on their heads, they can make waves in water or earthquake-like vibrations on land.

Pokémon Y

It lives in the water and on land. It uses its long, sticky tongue to immobilize its opponents.

Pokémon details

Types

WaterGround

Category

Vibration Pokémon

Height

0.8 m (2'07")

Weight

17 kg (37.5 lbs)

National Pokédex

#0536

Palpitoad in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

65

121

251

Defense

55

103

229

Sp. Atk

65

121

251

Sp. Def

55

103

229

Speed

69

128

260

Total

384

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Palpitoad, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
120
Base Exp.
134

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tympole

Tympole

#535

Level 25

Palpitoad

Palpitoad

#536

Palpitoad

Palpitoad

#536

Level 36

Seismitoad

Seismitoad

#537

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Ground)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 3, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari., Friend must enter the Hall of Fame and meet you in the PSS. Since Nintendo Network closed in April 2024, new third-slot and Hidden Ability unlocks require local play together; earlier online unlocks remain available.

Y
LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Ground)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 3, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari., Friend must enter the Hall of Fame and meet you in the PSS. Since Nintendo Network closed in April 2024, new third-slot and Hidden Ability unlocks require local play together; earlier online unlocks remain available.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartSupersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
StartBubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.

Water4010030
StartRound

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
5Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
9Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
12Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020
16Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
20Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
23Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
28Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510
33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
37Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
42Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
47Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
51Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
After You

The user helps the target and makes it use its move right after the user.

Normal--15

Tympole — breeding

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010

Tympole — breeding

Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30

Tympole — breeding

Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510

Tympole — breeding

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Tympole — breeding

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Tympole — breeding

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Tympole — breeding

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Tympole — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
After You

The user helps the target and makes it use its move right after the user.

Normal--15

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Generation III–V import via Poké Transporter and Pokémon Bank

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15

Generation III–V import via Poké Transporter and Pokémon Bank

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Generation III–V import via Poké Transporter and Pokémon Bank

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Hydration

Ability Slot 2

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Water Absorb(Hidden Ability)

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

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