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USUM / Pokédex

Linoone

Back to Pokédex

Linoone

#264 in the National Pokédex • Rushing Pokémon

Linoone sprite

Normal

Shiny Linoone sprite

Shiny

Details

Type

Normal

Category

Rushing Pokémon

Height

0.5 m (1'08")

Weight

32.5 kg (71.7 lbs)

National Pokédex

#0264

Pokédex

National Dex #264

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

78

266

360

Attack

70

130

262

Defense

61

114

243

Sp. Atk

50

94

218

Sp. Def

61

114

243

Speed

100

184

328

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Linoone, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Linoone doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
90
Base Exp.
147

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Zigzagoon

Zigzagoon

#263

Level 20

Linoone

Linoone

#264

Held Items

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%
Ultra Moon
50%
Ultra Sun
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartSwitcherooDarkStatus-10010

The user trades held items with the target faster than the eye can follow.

StartRototillerGroundStatus--10

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

StartPlay RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

7Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

11HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

13Odor SleuthNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

17Mud SportGroundStatus--15

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

19Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

24CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

27BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

32SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

35Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

40RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

43Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

48FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

Gunk ShotPoisonPhysical120805

The user shoots filthy garbage at the target to attack. This may also poison the target.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Baby-Doll EyesFairyStatus-10030

Zigzagoon — level up; retain through evolution (level 12)

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

CharmFairyStatus-10020

Zigzagoon — breeding; retain through evolution

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Extreme SpeedNormalPhysical801005

Zigzagoon — breeding; retain through evolution

The user charges the target at blinding speed. This move always goes first.

FlailNormalPhysical-10015

Zigzagoon — level up; retain through evolution (level 29)

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Mud-SlapGroundSpecial2010010

Zigzagoon — breeding; retain through evolution

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Pin MissileBugPhysical259520

Zigzagoon — level up; retain through evolution (level 19)

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

PursuitDarkPhysical4010020

Zigzagoon — breeding; retain through evolution

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Rock ClimbNormalPhysical908520

Zigzagoon — breeding; retain through evolution

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Simple BeamNormalStatus-10015

Zigzagoon — breeding; retain through evolution

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Take DownNormalPhysical908520

Zigzagoon — level up; retain through evolution (level 31)

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TickleNormalStatus-10020

Zigzagoon — breeding; retain through evolution

The user tickles the target into laughing, reducing its Attack and Defense stats.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
Baby-Doll EyesFairyStatus-10030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CharmFairyStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CutNormalPhysical509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

Defense CurlNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user curls up to conceal weak spots and raise its Defense stat.

DigGroundPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlailNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Pin MissileBugPhysical259520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

PursuitDarkPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Rock ClimbNormalPhysical908520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

RolloutRockPhysical309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Simple BeamNormalStatus-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user’s mysterious psychic wave changes the target’s Ability to Simple.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Take DownNormalPhysical908520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TickleNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user tickles the target into laughing, reducing its Attack and Defense stats.

WhirlpoolWaterSpecial358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user traps the target in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Pickup

Ability Slot 1

The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Gluttony

Ability Slot 2

Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Quick Feet(Hidden Ability)

Boosts the Speed stat if the Pokémon has a status condition.

Increases Speed to 1.5× with a major status ailment.

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