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Florges

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Florges in Pokémon Ultra Sun & Ultra Moon

#102 in the Ultra Sun & Ultra Moon Pokédex • Garden Pokémon

Florges in the National Pokédex

Pokédex entries

Ultra Sun

It controls the flowers it grows. The petal blizzards that Florges triggers are overwhelming in their beauty and power.

Ultra Moon

Its life can span several hundred years. It’s said to devote its entire life to protecting gardens.

Pokémon details

Type

Fairy

Category

Garden Pokémon

Height

1.1 m (3'07")

Weight

10 kg (22 lbs)

National Pokédex

#0671

Pokédex

#102

Florges in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

78

266

360

Attack

65

121

251

Defense

68

126

258

Sp. Atk

112

206

355

Sp. Def

154

281

447

Speed

75

139

273

Total

552

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Florges, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #102Melemele #102Ula'ula #47Poni #46
EV yield
3 SpD
Catch rate
45
Base Exp.
248

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPetal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010
StartWish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Normal--10
StartAromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
StartMagical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
StartLucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Normal--30
StartGrass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
StartPetal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015
StartDisarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
StartFlower Shield

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

Fairy--10
StartGrassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Grass--10
StartMisty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
StartMoonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy9510015

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM96Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Flabebe Blue — breeding; retain through evolution

Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Flabebe Orange — breeding; retain through evolution

Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Flabebe White — breeding; retain through evolution

Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Flabebe Yellow — breeding; retain through evolution

Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Flabebe — breeding; retain through evolution

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Flabebe Blue — breeding; retain through evolution

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Flabebe Orange — breeding; retain through evolution

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Flabebe White — breeding; retain through evolution

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Flabebe Yellow — breeding; retain through evolution

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Flabebe — breeding; retain through evolution

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Flabebe Blue — breeding; retain through evolution

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Flabebe Orange — breeding; retain through evolution

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Flabebe White — breeding; retain through evolution

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Flabebe Yellow — breeding; retain through evolution

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Flabebe — breeding; retain through evolution

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Flabebe Blue — level up; retain through evolution (level 6)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Flabebe Orange — level up; retain through evolution (level 6)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Flabebe White — level up; retain through evolution (level 6)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Flabebe Yellow — level up; retain through evolution (level 6)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Flabebe — level up; retain through evolution (level 6)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette Blue — level up; retain through evolution (level 1)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette Blue — level up; retain through evolution (level 6)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette Orange — level up; retain through evolution (level 1)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette Orange — level up; retain through evolution (level 6)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette White — level up; retain through evolution (level 1)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette White — level up; retain through evolution (level 6)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette Yellow — level up; retain through evolution (level 1)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette Yellow — level up; retain through evolution (level 6)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette — level up; retain through evolution (level 1)

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Floette — level up; retain through evolution (level 6)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Flabebe Blue — level up; retain through evolution (level 15)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Flabebe Orange — level up; retain through evolution (level 15)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Flabebe White — level up; retain through evolution (level 15)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Flabebe Yellow — level up; retain through evolution (level 15)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Flabebe — level up; retain through evolution (level 15)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Floette Blue — level up; retain through evolution (level 15)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Floette Orange — level up; retain through evolution (level 15)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Floette White — level up; retain through evolution (level 15)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Floette Yellow — level up; retain through evolution (level 15)

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Floette — level up; retain through evolution (level 15)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Flabebe Blue — level up; retain through evolution (level 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Flabebe Orange — level up; retain through evolution (level 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Flabebe White — level up; retain through evolution (level 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Flabebe Yellow — level up; retain through evolution (level 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Flabebe — level up; retain through evolution (level 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Floette Blue — level up; retain through evolution (level 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Floette Orange — level up; retain through evolution (level 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Floette White — level up; retain through evolution (level 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Floette Yellow — level up; retain through evolution (level 1)

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Floette — level up; retain through evolution (level 1)

Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20

Flabebe Blue — breeding; retain through evolution

Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20

Flabebe Orange — breeding; retain through evolution

Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20

Flabebe White — breeding; retain through evolution

Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20

Flabebe Yellow — breeding; retain through evolution

Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20

Flabebe — breeding; retain through evolution

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Flabebe Blue — level up; retain through evolution (level 1)

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Flabebe Orange — level up; retain through evolution (level 1)

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Flabebe White — level up; retain through evolution (level 1)

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Flabebe Yellow — level up; retain through evolution (level 1)

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Flabebe — level up; retain through evolution (level 1)

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Floette Blue — level up; retain through evolution (level 1)

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Floette Orange — level up; retain through evolution (level 1)

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Floette White — level up; retain through evolution (level 1)

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Floette Yellow — level up; retain through evolution (level 1)

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Floette — level up; retain through evolution (level 1)

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Flower Veil

Ability Slot 1

Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

Protects the user and allies that are Grass-type from other Pokémon’s stat drops and status.

Symbiosis(Hidden Ability)

The Pokémon passes its item to an ally that has used up an item.

Passes the bearer's held item to an ally when the ally uses up its item.

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