Magmortar
Crown Tundra Pokédex #20 • Blast Pokémon
Pokédex entries
Sword
When Magmortar inhales deeply, the fire burning in its belly intensifies, rising in temperature to over 3,600 degrees Fahrenheit.
Shield
Living in the crater of a volcano has caused this Pokémon’s body to resemble its environment— it has an organ similar to a magma chamber.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
75
260
354
Attack
95
175
317
Defense
67
125
256
Sp. Atk
125
229
383
Sp. Def
95
175
317
Speed
83
153
291
Total
540
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Crown Tundra #20 |
|---|---|
| EV yield | 3 SpA |
| Catch rate | 30 |
| Base Exp. | 270 |
Eggs
| Egg groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 25 cycles |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Magby Crown #18 | Level 30 | ![]() Magmar Crown #19 |
![]() Magmar Crown #19 | Trade holding Magmarizer | ![]() Magmortar Crown #20 |
Encounters
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Slippery Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Giant's Bed Wild Pokémon | Special Overworld Encounters | 63 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 67 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Ballimere Lake Max Raid Battles — pool 160 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 160, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 160 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 160, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 160 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 160, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Ballimere Lake Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Ballimere Lake Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Slippery Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Giant's Bed Wild Pokémon | Special Overworld Encounters | 63 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 67 | - | The Crown Tundra Expansion Pass required, Intense Sun |
Ballimere Lake Max Raid Battles — pool 160 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 160, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 160 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 160, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 160 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 160, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Ballimere Lake Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Ballimere Lake Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 161 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 161, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
| Start | Smokescreen | ![]() | Status | - | 100 | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
| Start | Smog | ![]() | Special | 30 | 70 | 20 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| 12 | Clear Smog | ![]() | Special | 50 | - | 15 | The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. |
| 16 | Flame Wheel | ![]() | Physical | 60 | 100 | 25 | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
| 20 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 24 | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| 28 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| 34 | Lava Plume | ![]() | Special | 80 | 100 | 15 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
| 40 | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| 46 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| 52 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| 58 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| 64 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. |
| TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | The target is attacked by a kick launched with muscle-packed power. |
| TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM13 | Fire Spin | ![]() | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| TM16 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| TM21 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM24 | Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM26 | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM31 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM34 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM38 | Will-O-Wisp | ![]() | Status | - | 85 | 15 | The user shoots a sinister flame at the target to inflict a burn. |
| TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM41 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM46 | Weather Ball | ![]() | Special | 50 | 100 | 10 | This attack move varies in power and type depending on the weather. |
| TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| TM59 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM60 | Power Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| TM75 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| TM76 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM92 | Mystical Fire | ![]() | Special | 75 | 100 | 10 | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. |
| TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TR07 | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TR13 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TR20 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
| TR26 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TR36 | Heat Wave | ![]() | Special | 95 | 90 | 10 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
| TR37 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TR43 | Overheat | ![]() | Special | 130 | 90 | 5 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| TR55 | Flare Blitz | ![]() | Physical | 120 | 100 | 15 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
| TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Burning Jealousy | ![]() | Special | 70 | 100 | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Scorching Sands | ![]() | Special | 70 | 100 | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Belch Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Special | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Belch Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Special | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Belch Learn as Magby, then retain through evolution. | ![]() | Special | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Belly Drum Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Confide Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Counter Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Covet Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 60 | 100 | 25 | The user endearingly approaches the target, then steals the target’s held item. |
| Cross Chop Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 100 | 80 | 5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Cross Chop Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Physical | 100 | 80 | 5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Cross Chop Learn as Magby, then retain through evolution. | ![]() | Physical | 100 | 80 | 5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Curse Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Detect Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Double Team Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Double-Edge Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dual Chop Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 40 | 90 | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Dynamic Punch Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Dynamic Punch Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Dynamic Punch Learn as Magby, then retain through evolution. | ![]() | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Flame Charge Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 50 | 100 | 20 | Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
| Focus Punch Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Focus Punch Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Focus Punch Learn as Magby, then retain through evolution. | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Headbutt Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Incinerate Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Special | 60 | 100 | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Mach Punch Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. This move always goes first. |
| Mach Punch Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. This move always goes first. |
| Mach Punch Learn as Magby, then retain through evolution. | ![]() | Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. This move always goes first. |
| Metronome Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mimic Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 10 | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mud-Slap Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Power-Up Punch Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 40 | 100 | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| Rock Smash Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Seismic Toss Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | - | 100 | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Skull Bash Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 130 | 100 | 10 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
| Strength Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
| Submission Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 80 | 80 | 20 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
| Swagger Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| Take Down Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Teleport Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
| Torment Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Toxic Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Traits
Flame Body
Ability Slot 1
Contact with the Pokémon may burn the attacker.
Has a 30% chance of burning attacking Pokémon on contact.
Vital Spirit(Hidden Ability)
The Pokémon is full of vitality, and that prevents it from falling asleep.
Prevents sleep.













































Status
Special
Physical








