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S/M / Pokédex

Trumbeak

Back to Pokédex

Trumbeak

#11 in the Sun & Moon Pokédex • Bugle Beak Pokémon

Trumbeak sprite

Normal

Shiny Trumbeak sprite

Shiny

Pokédex entries

Sun

It eats berries and stores their seeds in its beak. When it encounters enemies or prey, it fires off all the seeds in a burst.

Moon

By bending its beak, it can produce a variety of calls and brand itself a noisy nuisance for its neighbors.

Details

Types

NormalFlying

Category

Bugle Beak Pokémon

Height

0.6 m (2'00")

Weight

14.8 kg (32.6 lbs)

National Pokédex

#0732

Pokédex

#11

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

85

157

295

Defense

50

94

218

Sp. Atk

40

76

196

Sp. Def

50

94

218

Speed

75

139

273

Total

355

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Trumbeak, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #11Melemele #11Akala #2Ula'ula #2Poni #2
EV yield
2 Atk
Catch rate
120
Base Exp.
124

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pikipek

Pikipek

#10

Level 14

Trumbeak

Trumbeak

#11

Trumbeak

Trumbeak

#11

Level 28

Toucannon

Toucannon

#12

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave18-2120%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave18-2120%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave24-2720%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 8

Route 8 — Main Area

Walking in tall grass or a cave17-2030%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Grove

Walking in tall grass or a cave52-5530%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Grove

Walking in tall grass or a cave52-5530%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave18-2120%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave18-2120%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave18-2120%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 8

Route 8 — Main Area

Walking in tall grass or a cave17-2030%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave18-2120%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 5

Walking in tall grass or a cave18-21-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here.

Route 5

SOS ally encounter18-21-

SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Poni Grove

SOS ally encounter52-55-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Plains

SOS ally encounter54-57-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Grove

SOS ally encounter52-55-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oranguru; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 11

SOS ally encounter24-27-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oranguru; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Poni Plains

SOS ally encounter54-57-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oranguru; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oranguru; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oranguru; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 11

SOS ally encounter24-27-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of oranguru; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Sun
LocationMethodLevelChanceConditions

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave18-2120%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 5

Walking in tall grass or a cave18-21-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here.

Route 8

Route 8 — Main Area

Walking in tall grass or a cave17-2030%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Grove

Walking in tall grass or a cave52-5530%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave18-2120%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Grove

Walking in tall grass or a cave52-5530%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave18-2120%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave18-2120%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 8

Route 8 — Main Area

Walking in tall grass or a cave17-2030%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave18-2120%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave18-2120%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave24-2720%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

SOS ally encounter54-57-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of passimian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Poni Grove

SOS ally encounter52-55-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of passimian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 11

SOS ally encounter24-27-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of passimian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of passimian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Grove

SOS ally encounter52-55-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 5

SOS ally encounter18-21-

SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of passimian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Plains

SOS ally encounter54-57-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 11

SOS ally encounter24-27-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of passimian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartRock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

StartRock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

StartEchoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

3GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

7Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

9Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

13SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

16PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

21RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

24Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

29ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

32Drill PeckFlyingPhysical8010020

A corkscrewing attack with a sharp beak acting as a drill.

37Bullet SeedGrassPhysical2510030

The user forcefully shoots seeds at the target two to five times in a row.

40Feather DanceFlyingStatus-10015

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

45Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM43Flame ChargeFirePhysical5010020

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
BoomburstNormalSpecial14010010

Pikipek — breeding; retain through evolution

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Brave BirdFlyingPhysical12010015

Pikipek — breeding; retain through evolution

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Mirror MoveFlyingStatus--20

Pikipek — breeding; retain through evolution

The user counters the target by mimicking the target’s last move.

TailwindFlyingStatus--15

Pikipek — breeding; retain through evolution

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

UproarNormalSpecial9010010

Pikipek — breeding; retain through evolution

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
DefogFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Gunk ShotPoisonPhysical120805

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user shoots filthy garbage at the target to attack. This may also poison the target.

Heat WaveFireSpecial959010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Knock OffDarkPhysical6510020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Sky AttackFlyingPhysical140905

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

UproarNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Traits

Ability options available to this Pokémon in this game.

Keen Eye

Ability Slot 1

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Prevents opponents from lowering accuracy and ignores their evasion stages.

Skill Link

Ability Slot 2

Maximizes the number of times multi-strike moves hit.

Extends two-to-five-hit moves and Triple Kick to their full length every time.

Pickup(Hidden Ability)

The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

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