Pikipek
#10 in the Sun & Moon Pokédex • Woodpecker Pokémon
Pokédex entries
Sun
It can peck at a rate of 16 times a second to drill holes in trees. It uses the holes for food storage and for nesting.
Moon
This Pokémon feeds on berries, whose leftover seeds become the ammunition for the attacks it fires off from its mouth.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
35
180
274
Attack
75
139
273
Defense
30
58
174
Sp. Atk
30
58
174
Sp. Def
30
58
174
Speed
65
121
251
Total
265
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #10Melemele #10Akala #1Ula'ula #1Poni #1 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 255 |
| Base Exp. | 53 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pikipek #10 | Level 14 | ![]() Trumbeak #11 |
![]() Trumbeak #11 | Level 28 | ![]() Toucannon #12 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 4 | Walking in tall grass or a cave | 11-14 | 15% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 3-5 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 6 | Walking in tall grass or a cave | 14-17 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 10-13 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-4 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-4 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 4 | Walking in tall grass or a cave | 11-14 | 25% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 6 | Walking in tall grass or a cave | 14-17 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 3-5 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 5 | Walking in tall grass or a cave | 13-16 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 10-13 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 11-17 | - | After Kiawe’s trial, before first reaching Ula’ula Island, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 8.7%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 21-27 | - | Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.56%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before Poni Island |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 37-43 | - | After first reaching Poni Island, before becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.26%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 49-55 | - | After becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 4.44%; this is not a guaranteed recruitment chance. |
Route 4 | SOS ally encounter | 11-14 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 4 | SOS ally encounter | 11-14 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 6 | SOS ally encounter | 14-17 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 5 | SOS ally encounter | 13-16 | - | SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 1 Route 1 — Main Area | SOS ally encounter | 10-13 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 1 Route 1 — Main Area | SOS ally encounter | 3-5 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 10-13 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 1 Route 1 — Main Area | SOS ally encounter | 3-5 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 6 | SOS ally encounter | 14-17 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 6 | Walking in tall grass or a cave | 14-17 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 6 | Walking in tall grass or a cave | 14-17 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 4 | Walking in tall grass or a cave | 11-14 | 25% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 4 | Walking in tall grass or a cave | 11-14 | 15% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 3-5 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 5 | Walking in tall grass or a cave | 13-16 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 3-5 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-4 | 30% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-4 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 10-13 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 10-13 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 11-17 | - | After Kiawe’s trial, before first reaching Ula’ula Island, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 8.7%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 21-27 | - | Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.56%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before Poni Island |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 37-43 | - | After first reaching Poni Island, before becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.26%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 49-55 | - | After becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 4.35%; this is not a guaranteed recruitment chance. |
Route 4 | SOS ally encounter | 11-14 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 3-5 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 10-13 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 1 Route 1 — Main Area | SOS ally encounter | 10-13 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 6 | SOS ally encounter | 14-17 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 5 | SOS ally encounter | 13-16 | - | SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of trumbeak; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 4 | SOS ally encounter | 11-14 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 3-5 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 6 | SOS ally encounter | 14-17 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pikipek; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Moon
SunMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| 3 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| 7 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| 9 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. |
| 13 | Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body that confuse the target. |
| 15 | Pluck | ![]() | Physical | 60 | 100 | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 19 | Roost | ![]() | Status | - | - | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| 21 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 25 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| 27 | Drill Peck | ![]() | Physical | 80 | 100 | 20 | A corkscrewing attack with a sharp beak acting as a drill. |
| 31 | Bullet Seed | ![]() | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| 33 | Feather Dance | ![]() | Status | - | 100 | 15 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
| 37 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 | Roost | ![]() | Status | - | - | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM23 | Smack Down | ![]() | Physical | 50 | 100 | 15 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM43 | Flame Charge | ![]() | Physical | 50 | 100 | 20 | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM51 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user’s Defense stat. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM76 | Fly | ![]() | Physical | 90 | 95 | 15 | The user soars and then strikes its target on the next turn. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Boomburst | ![]() | Special | 140 | 100 | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
| Brave Bird | ![]() | Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
| Mirror Move | ![]() | Status | - | - | 20 | The user counters the target by mimicking the target’s last move. |
| Tailwind | ![]() | Status | - | - | 15 | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
| Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Defog | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
| Gunk Shot | ![]() | Physical | 120 | 80 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Heat Wave | ![]() | Special | 95 | 90 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Sky Attack | ![]() | Physical | 140 | 90 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Traits
Keen Eye
Ability Slot 1
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Prevents opponents from lowering accuracy and ignores their evasion stages.
Skill Link
Ability Slot 2
Maximizes the number of times multi-strike moves hit.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Pickup(Hidden Ability)
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.











































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