Mawile
#69 in the Ruby and Sapphire Pokédex • Deceiver Pokémon
Mawile
#69 in the Ruby and Sapphire Pokédex • Deceiver Pokémon
Stats
Min
Max
HP
50
210
304
Attack
85
157
295
Defense
85
157
295
Sp. Atk
55
103
229
Sp. Def
55
103
229
Speed
50
94
218
Total
380
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Mawile
Deceiver Pokémon

Growth
| EV yield | 1 Atk, 1 Def |
|---|---|
| Catch rate | 45 |
| Base Exp. | 133 |
Lore

Ruby
MAWHILE’s huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, MAWHILE chomps it with its gaping jaws.

Sapphire
Don’t be taken in by this Pokémon’s cute face - it’s very dangerous. MAWILE fools the foe into letting down its guard, then chomps down with its massive jaws. The steel jaws are really horns that have been transformed.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 10 | 4% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 10 | 4% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 9 | 1% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 11 | 1% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 11 | 5% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 12 | 4% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 10 | 4% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 12 | 1% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 10 | 1% | - |
Cave of Origin Cave of Origin (1F) | Walking in tall grass or a cave | 30 | 10% | - |
Cave of Origin Cave of Origin (1F) | Walking in tall grass or a cave | 32 | 10% | - |
Cave of Origin Cave of Origin (1F) | Walking in tall grass or a cave | 34 | 10% | - |
Cave of Origin Cave of Origin (B1F) | Walking in tall grass or a cave | 30 | 10% | - |
Cave of Origin Cave of Origin (B1F) | Walking in tall grass or a cave | 32 | 10% | - |
Cave of Origin Cave of Origin (B1F) | Walking in tall grass or a cave | 34 | 10% | - |
Cave of Origin Cave of Origin (B2F) | Walking in tall grass or a cave | 30 | 10% | - |
Cave of Origin Cave of Origin (B2F) | Walking in tall grass or a cave | 32 | 10% | - |
Cave of Origin Cave of Origin (B2F) | Walking in tall grass or a cave | 34 | 10% | - |
Cave of Origin Cave of Origin (B3F) | Walking in tall grass or a cave | 30 | 10% | - |
Cave of Origin Cave of Origin (B3F) | Walking in tall grass or a cave | 32 | 10% | - |
Cave of Origin Cave of Origin (B3F) | Walking in tall grass or a cave | 34 | 10% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 40 | 20% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 42 | 10% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 44 | 5% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 48 | 20% | - |
Sky Pillar Sky Pillar (1F) | Walking in tall grass or a cave | 50 | 10% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 51 | 20% | - |
Sky Pillar Sky Pillar (3F) | Walking in tall grass or a cave | 53 | 10% | - |
Sky Pillar Sky Pillar (5F) | Walking in tall grass or a cave | 54 | 20% | - |
Sky Pillar Sky Pillar (5F) | Walking in tall grass or a cave | 56 | 10% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Astonish | ![]() | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| 6 | Fake Tears | ![]() | Status | - | 100 | 20 | Feigns crying to sharply lower the foe’s SP. DEF. |
| 11 | Bite | ![]() | Special | 60 | 100 | 25 | Bites with vicious fangs. May cause flinching. |
| 16 | Sweet Scent | ![]() | Status | - | 100 | 20 | Allures the foe to reduce evasiveness. |
| 21 | Vise Grip | ![]() | Physical | 55 | 100 | 30 | Grips the foe with large and powerful pincers. |
| 26 | Feint Attack | ![]() | Special | 60 | - | 20 | Draws the foe close, then strikes without fail. |
| 31 | Baton Pass | ![]() | Status | - | - | 40 | Switches out the user while keeping effects in play. |
| 36 | Crunch | ![]() | Special | 80 | 100 | 15 | Crunches with sharp fangs. May lower SP. DEF. |
| 41 | Iron Defense | ![]() | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
| 46 | Stockpile | ![]() | Status | - | - | 10 | Charges up power for up to 3 turns. |
| 46 | Spit Up | ![]() | Physical | - | 100 | 10 | Releases stockpiled power (the more the better). |
| 46 | Swallow | ![]() | Status | - | - | 10 | Absorbs stockpiled power and restores HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| TM36 | Sludge Bomb | ![]() | Physical | 90 | 100 | 10 | Sludge is hurled to inflict damage. May also poison. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | A fiery blast that scorches all. May cause a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Physical | 60 | 100 | 5 | An attack that may raise all stats. |
| False Swipe | ![]() | Physical | 40 | 100 | 40 | An attack that leaves the foe with at least 1 HP. |
| Poison Fang | ![]() | Physical | 50 | 100 | 15 | A sharp-fanged attack. May badly poison the foe. |
| Psych Up | ![]() | Status | - | - | 10 | Copies the foe’s effect(s) and gives to the user. |
| Swords Dance | ![]() | Status | - | - | 30 | A fighting dance that sharply raises ATTACK. |
| Tickle | ![]() | Status | - | 100 | 20 | Makes the foe laugh to lower ATTACK and DEFENSE. |
Traits
Hyper Cutter
Prevents ATTACK reduction.
Prevents Attack from being lowered by other Pokémon.
Intimidate
Lowers the foe’s ATTACK.
Lowers opponents' Attack one stage upon entering battle.












































Physical
Status
Special
