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National Dex / Tatsugiri Droopy

Tatsugiri Droopy

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#0978 in the National Pokédex • Mimicry Pokémon

A form of Tatsugiri

Tatsugiri Droopy sprite

Normal

Shiny Tatsugiri Droopy sprite

Shiny

Pokémon HOME art

Details

Category

Mimicry Pokémon

Height

0.3 m (1'00")

Weight

8 kg (17.6 lbs)

National Pokédex

#0978

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

68

246

340

Attack

50

94

218

Defense

60

112

240

Sp. Atk

120

220

372

Sp. Def

95

175

317

Speed

82

152

289

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tatsugiri Droopy, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Other forms of Tatsugiri in the National Pokédex, with their types and base stats.

Tatsugiri sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Tatsugiri Droopy in Pokémon GO
Shiny Tatsugiri Droopy in Pokémon GO

Main Series

Legends: Z-A

2025

Tatsugiri Droopy in Pokémon Legends: Z-A
Shiny Tatsugiri Droopy in Pokémon Legends: Z-A

Scarlet & Violet

2022

Tatsugiri Droopy in Pokémon Scarlet & Violet
Shiny Tatsugiri Droopy in Pokémon Scarlet & Violet

Pick a game to see what Tatsugiri Droopy learns there.
Tatsugiri Droopy in Legends: Z-A

Moves Tatsugiri Droopy learns by leveling up in Legends: Z-A.
Class
StartSplash

The user flops around instead of attacking. This move has no effect at all...

Normal---
StartWater Gun

The user attacks by blasting targets with a forceful shot of water.

Water40--
6Harden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Normal---
12Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--
17Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
21Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
25Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
28Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
34Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
39Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Water90--
43Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
47Dragon Rush

The user attacks by tackling targets while exhibiting overwhelming menace. This may also make targets flinch.

Dragon100--
52Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
Moves Tatsugiri Droopy can learn from Technical Machines in Legends: Z-A.
Class
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM009Flip Turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Water60--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM054Draco Meteor

The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while.

Dragon130--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM070Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM075Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM093Outrage

The user attacks in a furious rampage, then becomes confused.

Dragon120--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM120Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock60--
TM125Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
TM140Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Water90--
TM144Triple Axel

The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.

Ice40--
TM145Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--
TM148Scald

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

Water80--

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