| TM10 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | Normal |  | - | - | 30 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Fire |  | - | - | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water |  | - | - | 5 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Normal |  | - | - | 15 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | Flying |  | 60 | - | 20 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal |  | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | Dark |  | 60 | 100 | 25 |
| TM47 | Steel Wing The target is hit with wings of steel. This may also raise the user's Defense stat. | Steel |  | 70 | 90 | 25 |
| TM51 | Roost The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | Flying |  | - | - | 10 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Normal |  | - | 85 | 15 |
| TM88 | Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | Flying |  | 60 | 100 | 20 |
| TM89 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Bug |  | 70 | 100 | 20 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM94 | Fly The user flies up into the sky and then strikes its target on the next turn. | Flying |  | 90 | 95 | 15 |
| TM97 | Defog A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | Flying |  | - | - | 15 |