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National Dex / Skiddo

Skiddo

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Skiddo

#0672 in the National Pokédex • Mount Pokémon

Skiddo sprite

Normal

Shiny Skiddo sprite

Shiny

Pokémon HOME art

Details

Type

Category

Mount Pokémon

Height

0.9 m (2'11")

Weight

31 kg (68.3 lbs)

National Pokédex

#0672

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

66

242

336

Attack

65

121

251

Defense

48

90

214

Sp. Atk

62

116

245

Sp. Def

57

107

234

Speed

52

98

223

Total

350

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Skiddo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Skiddo

Skiddo

#0672

Level 32

Gogoat

Gogoat

#0673

Skiddo sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Skiddo in Pokémon GO
Shiny Skiddo in Pokémon GO

Main Series

Legends: Z-A

2025

Skiddo in Pokémon Legends: Z-A
Shiny Skiddo in Pokémon Legends: Z-A

Scarlet & Violet

2022

Skiddo in Pokémon Scarlet & Violet
Shiny Skiddo in Pokémon Scarlet & Violet

Ultra Sun & Ultra Moon

2017

Skiddo in Pokémon Ultra Sun & Ultra Moon
Shiny Skiddo in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Skiddo in Pokémon Sun & Moon
Shiny Skiddo in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Skiddo in Pokémon Omega Ruby & Alpha Sapphire
Shiny Skiddo in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Skiddo in Pokémon X & Y
Shiny Skiddo in Pokémon X & Y

Pick a game to see what Skiddo learns there.
Skiddo in Legends: Z-A

Moves Skiddo learns by leveling up in Legends: Z-A.
Class
StartGrowth

The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.

Grass---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
7Vine Whip

The user attacks by striking targets with slender, whiplike vines.

Grass45--
9Tail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Normal---
12Leech Seed

The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.

Grass---
13Razor Leaf

The user attacks by launching leaves to slice up targets. This move has a heightened chance of landing a critical hit.

Grass55--
16Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
20Synthesis

The user restores some HP by producing energy through photosynthesis.

Grass---
22Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
26Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
34Horn Leech

The user attacks by using its horns to drain targets of their energy. The user's HP will be restored by a portion of the damage dealt.

Grass75--
38Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
42Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
45Leaf Blade

The user attacks by using a leaf like a sword to slice targets. This move has a heightened chance of landing a critical hit.

Grass90--
50Megahorn

The user attacks with a tough and impressive horn, ramming into targets with all-out force.

Bug120--
Moves Skiddo can learn from Technical Machines in Legends: Z-A.
Class
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM040Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

Grass15--
TM042Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Grass75--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM086Wild Charge

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

Electric90--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--

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