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National Dex / Scizor Mega

Scizor Mega

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#0212 in the National Pokédex • Pincer Pokémon

A Mega Evolution of Scizor

Mega Scizor sprite

Normal

Shiny Mega Scizor sprite

Shiny

Pokémon HOME art

Details

Category

Pincer Pokémon

Abilities

Height

2 m (6'07")

Weight

125 kg (275.6 lbs)

National Pokédex

#0212

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

150

274

438

Defense

140

256

416

Sp. Atk

65

121

251

Sp. Def

100

184

328

Speed

75

139

273

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Scizor, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Scizor sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Scizor in Pokémon GO
Shiny Mega Scizor in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Scizor in Pokémon Legends: Z-A
Shiny Mega Scizor in Pokémon Legends: Z-A

Ultra Sun & Ultra Moon

2017

Mega Scizor in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Scizor in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Mega Scizor in Pokémon Sun & Moon
Shiny Mega Scizor in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Mega Scizor in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Scizor in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Mega Scizor in Pokémon X & Y
Shiny Mega Scizor in Pokémon X & Y

Pick a game to see what Mega Scizor learns there.
Mega Scizor in Legends: Z-A

Moves Mega Scizor learns by leveling up in Legends: Z-A.
Class
Evo.Bullet Punch

The user attacks with a flurry of tough punches as fast as bullets.

Steel30--
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartQuick Attack

The user attacks by lunging toward targets with blinding speed.

Normal30--
12Wing Attack

The user attacks by spreading its imposing wings wide and slamming them into targets.

Flying60--
16Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
18Steel Wing

The user attacks by bashing targets with hard wings. This may also boost the user's Defense stat.

Steel70--
20Brutal Swing

The user attacks everything nearby by swinging about violently.

Dark60--
24Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
28Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Normal---
32X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Bug80--
34Bug Buzz

The user attacks with damaging sound waves created by vibration. This may also lower targets' Sp. Def stats.

Bug90--
36Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Flying75--
40Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
42Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
46Lunge

The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time.

Bug80--
48Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
Moves Mega Scizor can learn from Technical Machines in Legends: Z-A.
Class
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM081X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Bug80--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM117Silver Wind

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.

Bug60--
TM122False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Normal40--
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM132Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
TM134Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

Flying45--
TM135Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

Dragon45--
TM145Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--
TM150Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

Fighting40--
TM157Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

Steel140--

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